But just from an external perspective, one of the things I've noticed about the limitations of roleplay for field medics stems from their gameplay. That being that one of the most common reasons to call for a medic is not to treat wounds but rather to treat death. For the vast majority of medical characters this means dragging a corpse to their clinic for resuscitation which produces the issue that they're often taking a non-audience (a corpse who cannot roleplay) away from the roleplay to somewhere where their is, again, no audience for roleplay because one of the participants is dead.
I think this comes back to combat medic kitbags being incredibly expensive which more or less guarantees that virtually all resuscitation will involve dragging someone off. I'd argue the actual value of resuscitation-in-place is overtuned, and that it's actually in the game's interest to enable unconscious/dead characters to re-engage in roleplay more rather than less.
So the idea suggestion would be either slash the price of combat medic kitbags dramatically (-90%), or alternatively create disposable resuscitation kits in the ~1000c range that medics could use to get characters re-engaged with roleplay in-situ, and have more of a chance of playing a role in what is going on, on location.