Quote: from Jotun on 3:48 pm on Sep. 14, 2008[br]that's just a silly response. thanks for the attack but I've been playing this game long enough to figure out pretty much everything IC.
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Disclamer: If you have a thin skin something I say may inadvertantly offend you. It's not personal. Don't waste your time whining. Grow up and get used to real life. Thank You.
Hee! :D
However, we do not have 65 million cred chips. Most active players can name all the other active players and that means that their options for peoples cred chips to steal and hack are very, very limited. Even if every NPC in the game had a cred chip on them that had some money on it, the chances of your cred chip getting stolen and haxed would be very high. High enough to stop you from having one altogether, which would then eliminate the demand for the tools to hack a cred chip, there-by removing both cred chips and the tools to crack them from use in the game.
And are all stores always going to have perfect security? Or are the GMs gonna just be able to say "well this store is on green so there's no way you're ever going to be able to break through its security and steal all that art."
Additionally, for serious, you have to ask a GM for permission to hack a credchip? I watched a decker IC once and saw them getting ready to go and hack a door, had a bunch of us along, had a bunch of equipment, we get to the door, and then we wait. And wait. And I'm like "what's going on"? And the answer was "waiting on a GM because nobody IC can actually do this, we have to get permission and then the GM has to do it for us."
I don't know, I see why you guys want to control this, but can we at least get like...a process? A request-to-hack gets sent up and gets in-game approval? Like histories or something. And I don't mean "oh just send me an email to my sindome account and I'll respond" because then it's all between you and your relationship with whatever GM happens to be online and responding, and guaranTEE that no matter how good that GM might be they might make a deal with you and then forget to @note it or follow up and then days later when the actual hack goes down, the currently active GM is going to be like "Wait What? Who approved this? I'm gonna have to talk to him before we start."
Update: Vehicle system vests are back in the game. Great!
Current process for fixing this next time around:
1) If vests are not in the markets, tell a GM
2) GM tries to establish where the vests are, if anywhere
3) GM tries to establish if players who still have vests are logging in or not
4) GM re-stocks the markets/stores
5) First player to learn that the markets are re-stocked gets dibs and thus gets the opportunity to corner the market on the product (great if you're a fixer)
Current estimate to go through this process is 3 months.
Can this process get better? You tell me.
They explode from use. I don't know what happened when FS reintroduced them but I bought -ONE- so as far as I know they're not being horded, but they're in limited quantities and probably being harbored by a few oldbies who will remains nameless - myself included.
Just deal with a fixer, player or npc. If you create a known demand - someone will help you. Eventually...
On the other end of this - in other mud/moo codebases. Maximum numbers of specifics items can be coded in game. Preventing items from say, spawning in the market for sale if a certain number already exists.
However, SD has the unusual dynamic of requiring audits from time to time due to the revolving player base. Deaths, cubes, etc.
So yeah, GM's should be doing this stuff...but we lack bother players and GM's. Can't really win either way. Creating more gm's takes away players. Just communicate with what we got.