- Vivvykins 6s
- Pavane 28m
- MongOfTheWeek 3m
- Fire 25s https://i.imgur.com/CF2ywFy.jpg
- FancyPenguin 16m
- TwistedAkai 1h examine, @newbie, @rules
- Atheran 6s
- Dawnshot 13s https://youtu.be/qg_7saEbnwE
- Oberst 10s
- Baguette 2h ye boi
j Fengshui 3h http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Holiday 13m
- Hundo 1s
- ramsey 29m
- jsmith225 6s
- KalaniPup 2h
- cloudstrife6477 7h
j Johnny 3h New Code Written Nightly. Not a GM.
a Cerberus 1h Head Builder & GM when I need to
- SacredWest 4h
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Cute and fuzzy they are not...

I think the badlands should be filled with all sorts of those...things.  Make the place not only dangerous to traverse, but dangerous if you happen to find the ambient population.

You should feel lucky that you havent found any...

Haha, I have *winks*  But only -one- in what appeared to be a predetermined 'staionary' place for it.  If they're wild critters...they should be allover or at least in particular areas.

There's quite a bit of shit out there. Be careful what you wish for...it might kill you.

That's the point hehe

If the critters aren't moving about, then there is probably a problem in the npc movement system.

*pokes a radscorpion in the ass*

Hmm...well he's not movin.  Think that just might be the case.