- Baron17 38s
- Malakai 34s
- Marioanius 6m Talk less, smile more.
- vantablack 6m
- Jameson 1h making the eternal black firmament my side bitch
- urgentsurgeon 3s The trash business is a goldmine!
- himble 1h youtu.be/og243Dom4Sw
- Stelpher 10m
- Neekly 1m
- attaboy 8m
- Valentine 40s
- Dumpster 1m
- waddlerafter 43s https://www.youtube.com/watch?v=jZitWKRvTtU
- SacredWest 2h
- Vera 10s youtu.be/maAFcEU6atk
- Satanic 6h
- Cyberpunker 27s
- jsmith225 1h
j Johnny 6h New Code Written Nightly. Not a GM.
a Cerberus 5m Head Builder & GM when I need to
- Chrissl1983 10h working on my @history for too long...
- Azelle 1h
And 18 more hiding and/or disguised
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Disguised aliases
Love you, Cat Mother.

I propose that your character's name not work as an alias to target you with when you're disguised, and you're instead given the option to set an 'alias' when you disguise yourself.

Like so:

You bunch up the matte black poncho, and fit your head into its hood, before relaxing your grip, letting its fabric drape down over your body, adjusting its fit with a slight tug here and there.

[Please enter an optional alias for you to be referred to. One line of input, @abort to abort.]

Catmother

Okay, you are now targetable by your shortdesc keywords (a shrouded squat mano) or the alias 'Catmother'.

If your disguise breaks/is removed, you don't have the alias anymore and you're targetable as normal.

Sounds good to me. Tangentially(?) related: Thermographic vision aliases should function as aliases that you can target, or otherwise provide means for doing so.

You shouldn't require OOC knowledge about who a person you're seeing with Thermographic Vision is to be able to interact with them via a command. For instance, an unknown intruder in your home or otherwise private place. Perhaps a workaround would be necessary to get around so many people having the same build.

In much the same way that you shouldn't be able to target people with their name when they're disguised you shouldn't need to know somebodies name to target them under thermographic vision.

Apologies if this is not on-topic, I felt that the subject was very closely related to the idea and I'm sure that there is some coding overlap.

So, we've made strides over the years to protect the identity of disguised folks. However, the MOO wasn't really built to deal with disguise at the most basic levels, and in the most deeply rooted verbs.

I will say this though, despite Sindome being a PvP game, we expect everyone playing to hold themselves up the highest standard and not abuse the grey areas that might reveal IC info OOCly.

Obviously this would be considered meta gaming at best and cheating at worst. So just avoid those verbs and things that might reveal someones identity. Also, avoid using names and such in poses when someone is disguised because you might typo and reveal a persons identity to others in the room that don't know who the person is.

One of my favorite things is when people metagame based on information they ARE WRONG about.

Just stop metagaming and this won't happen to YOU.

With that said (and Linekin's remark about metagame with wrong info is both worrying and hilarious to see), I've never after all this time have had a clear guideline as to when to make a logical leap and ICly, appropiately guess the identity of a disguised person.

Basically: When is enough information enough? Voice, fingernails, usual clothes (when not using shrouds), @look_place, mannerisms?

So, @voice is a good giveaway. If you recognize someone's voice, that's IC. I would however streer away from @Look_place unless it's obviously they left that on purpose. Like if it's obviously an out dated look_place, that's meta info. Hopefully @temp_place will mitigate that a bit.

Mannerisms that you notice ICly, IE: if my character always picks at zits on his face and he continues to do that when shrouded, you might get some inclinations.

However, when in doubt, best to go with NOT knowing.