- Speccy 4m
- Holiday 4s
- Vivvykins 24m
- Atheran 5s
- Dawnshot 18m https://youtu.be/qg_7saEbnwE
- Corum 8m
- NovaQuinn 1m
w Storm 25m
- Oberst 14m
- MongOfTheWeek 1m
- Supermarket 11s ya like fat boiiiiis?
- arm0r3r 5s
- Jaydon2317 20s
a Cerberus 7m Head Builder & GM when I need to
- KalaniPup 4h
- BCingyou 5m
- FairyBlue 38m
- FancyPenguin 1m
- Baron17 2m
- jsmith225 12m
j Johnny 19h New Code Written Nightly. Not a GM.
- SacredWest 2h
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Edged Weapons
And melee weapons.

I've had ideas how the munitions skill could be easily expanded. I'm thinking all edged weapons "dull" at the same rate firearms get "dirty" or something in that general ballpark. You can maintain/sharpen blades. Instead of jamming though, maybe the break. I know this is a element that is already in game. Also add weights(maybe via carbon steel pipes, or other IC items.) to increase damage to things like Bo's, bats, Mabye wrap a chain or drive nails into that melee weapon. I'm also a bit delirious, but this would be damn nice. 2ch.