"I don't really see that as an issue though, if anything I'd say it would refine and focus the players we are attracting and keeping around. If someone has no interest in the game that goes on in the Mix, to the point that they will stop playing outright if they have to play there, then why change the core of the game to cater to them?"
Because this is a false equivalency.
A person can have interest in the game that goes on in Red, but not have the energy to do so 24/7. Or even a lot of the time. Or even half the time.
Of the people I spoke of who ended up going topside because of the ultra violence between factions in 2018-2019 (this isn't a criticism of the ultra violence), a lot of those were great players in regards to theme. But they weren't players who could endure being targeted every day or multiple times a week by multiple people.
Not everyone can be on all the time. And by on, I don't mean logged in. I mean on, as in focused in, able to take the brunt of the world, commit to mostly violence or conflict. People need reprieves. People need a place they can go to have a cooldown, a step away from the more aggressive action, while still contributing to the game. There are those among us who are super extroverts, those among us who are extremely introverted. And yes, that does carry over into even games. Especially ones with social settings and interaction.
We can talk about how Red isn't as violent as it used to be and how it'd probably be good if the pendulum swung back around to a nice middle ground instead of the heavy extreme it once was to the now what it is. And I want the players who are in REd to know, that isn't a criticism of you either. There's ebbs and flows to everything. But talking about what Red does or doesn't need right now in terms of bringing it back to a place of danger is probably meant for another thread.
There are players topside who contribute to Sindome in ways that are themely but aren't always violent, aren't always plotting, aren't always out there in conflict. There are players all through the game like this and they're good for Sindome.
There's also players who need coaxed out of their shell and given the chance to shine center stage and to take chances. Not everyone is going to come in guns blazing. Not everyone is going to be like that even after a year. Sometimes not until the third or fourth character. There's multiple players in this thread that needed that time. Time to learn how to do it, time to learn not to give up at the first chance of something costing too much or not going how they wanted, time to learn to recover from death or loss.
Not everyone scales up at the same speed, not everyone has the same learning curve, not everyone has the same energy pool. Saying that we shouldn't want to keep or attract players who maybe don't have the energy/experience/personality to always be 100% into conflict/violence and to need a place within the game where they can go have a reprieve for a few months, contributing when they can is not healthy for the game.
A game made up of only the same kind of players isn't a successful one. There are players who come here to push conflict and plot but then also have some quiet down time and slice of life stuff to wind down and to experience something a little lighter, because dealing with the heavy stuff all the time and that being the only Sindome experience is heavy. It's draining for some people.
So I don't think eliminating topside and forcing players who aren't going to be able to have somewhere to go to disconnect even just for a handful of weeks or months from the craziness, that's not going to help. It's going to introduce a whole new plate of problems and probably run off some players. There's issues topside, definitely, there's issues everywhere in the game. But erasing essentially an entire area of gameplay and a type of gameplay a chunk of players, short and longterm, enjoy is in my opinion not the answer.