so, in sindome we have dozens of nifty different skills, and almost all of them require specific items to be of use, whether it's a grid term, toolbelt or weapon. For most of these items, the buy-in to begin using your skills is usually somewhere between 8 and 25,000 chy, pricy for new characters, but still affordable so they can begin using their abilities to get into some RP. For chemists though, the items cost over 100,000 chyen, which is more than the cynical residents of Withmore are usually willing to loan out on good faith, and way more than a new player could hope to make on crate runs before getting burnt out from the grind. What I want to see added ingame, are entry level versions of chemistry sets, hydroponics farms and pill presses that would function identically to the real ones, but only produce 2-5 of a chosen drug per week, instead of 10. Give the entry-level labs lower skill checks, and lower pricing (something like 25k for the hydro farm, 30-40k for the others?) than the full versions, and we'll see lots of new players getting to take advantage of a skill that was previously only open to established characters.