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Forensic appearance details

Piggybacking on several past suggestions for more character attribute information and more function for forensics, I suggest allowing for forensics rolls of various difficulties to reveal details about a character via glance. The progression of checks below would notionally go from the bottom of the substat+skill level rolls (Q/Q) to the pinnacle possible (A/A).

No Skill Check (everyone): If someone is taller or shorter than you by 10cm or more, and their eye color only if they have modified eyes.

Low Skill Check: If someone is taller or shorter than you by 3cm or more, if someone is heavier or lighter set by 10kg or more, whether they are older or younger if 5 years or more, and their eye color.

Medium Skill Check: Shows a character's exact height, if someone is heavier or lighter set by 3kg or more, whether they are older or younger, their eye color, ethnic background, and vaguely whether they appear to be altering their appearance in any way (wig, contact, appear). Signs if they are on any drugs or other boosts.

High Skill Check: Shows a character's exact height, weight, and age, eye color and ethnic background, and what parts of their appearance they are attempting to obfuscate (height, weight, condition, contacts, wigs). Characters with certain skill groups will show vague signs of their abilities (they have the nimble hands of a doctor, they have the rough countenance of someone used to heavy machine work, they show the telltale scars of a swordfighter).

Maximum Skill Check: Shows a character's exact height, weight, and age, eye color and ethnic background, what parts of their appearance they have modified and what their original appearance was. Which drugs they appear to be using, and whether they show indications of having specifics nanogenics. All character skills over a certain level of proficiency will show indications, along with indications whether they have used a particular skill action (combat, mechanical, medicine, chemistry, explosives, artistry) within the last hour.

This sounds more like superhuman cognition than a data-based science to be honest.

At absolute minimum this should not happen 'at a glance' but more akin to how you 'evaluate' a vehicle, except, if you're good enough, hidden, and if you're not good enough, increasingly obvious, while you execute some sort of 'observe ' command that slowly accrues results.

Sounds like a good feature of a cybeleye add-on that would combined with the appropriate skill check.
Nothing that would be out of place in Sherlock Holmes (or it's modern derivatives like House, Lie to Me, Bones, The Mentalist, Elementary etc.)

Keep in mind that an A/A roll is beyond superhuman, and acts as much in other skills. A skill check that takes more than two years to breach should be at least very powerful, and in practice no one would ever invest to that point because this is still terrible compared to virtually every other skill investment option.

A cybereye should still not tell you if someone is disguising their voice, for example, though. Some data points also need to be a lot more neutral. You can wear a wig because that's what you do normally. Same for contacts. It's a normal thing to notice, and there's some variety to it. Do people usually attempt to disguise the fact they wear a wig? Yes. Contacts? Probably not, they're just naturally difficult to notice. Do you wear makeup because that's just what you do, or because you're trying to hide your features? Well, that's more tricky, certainly you can try to hide blemishes without going out to hide your identity, and that also brings into play the fact that someone actually skilled at Disguise also hides the fact they're deliberately disguising, so it becomes more like a Skill vs. Skill issue, or perhaps more something like uninstalling furniture someone has previously installed.

And meta-wise it gets difficult because some people will jump on "AHA, I caught them wearing a wig!" as a gotcha, or PVP justification, but why is someone wearing a wig in a city where millions of people probably do for simple hair loss or aesthetic reasons so damning? It isn't, but it invites small worlding to jump on skill results like that.

Do you wear makeup because that's just what you do, or because you're trying to hide your features?

These are distinctly different things in code, ditto whether a wig is worn as a disguise or not. The game already knows what someone's intent is because the function they use it for is hardcoded. Likewise again, if someone could theoretically determine something by some intuition or observation then it could fit within the realm of a skill check; the only question is how high it is.

While I'm 110% for the improvement of forensics, I'd encourage nothing be implemented which target contacts and wigs. Already relatively underutilized, imo, and with a history of being meta'd and smallworlded for no reason, I think it'd hurt those two objects even more. And this is after a lot of push to try to make sure they're treated just as everything else.

In a world where aesthetics are queen and king, contacts and wigs should imo be treated in the same grounds as biomodifications. A way to express one's self, even though yes the former do have a coded benefit.

I agree that contacts and wigs had, and continue to have, growing pains which limits their usefulness. I include them here because it would be talking about a skill investment comparable to the maximum that most players will ever raise a single skill or stat (I suspect the average maximum is actually lower than that still even).

If invested somewhere else that was more developed, it would represent a considerable expertise able to earn specialist income and compete beyond the ability of most other characters in a similar way. I'd personally rather skills and tools start out as good rather than neutered into irrelevance out of the gate, and then that baseline raises all boats. All character archetypes feeling powerful in their own right, rather than all balanced around their weakess.

Disguise definitely needs help also though I agree, and outside of direct improvements to it perhaps having forensics checks contest against disguise rolls is one option, or having forensics boost disguise options themselves as a secondary skill check.