- phangsu 48s
- Brozilla 8s
- Atheran 7m
- Vera 3s https://twitter.com/dril/status/218160412510785536
- coconut 34s
- arm0r3r 4m
- Baron17 4m
- Stelpher 3m
- Malakai 52m
- crashdown 2h
- Archer 6m
- jsmith225 4h
- FairyBlue 2h
- Holiday 2h
- KalaniPup 1h
j Johnny 6h New Code Written Nightly. Not a GM.
a Cerberus 2h Head Builder & GM when I need to
- SacredWest 3h
And 20 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Forensics on live bodies

After today's fun, it hit me that it would be great if the forensics/medical skill could not only tell caliber/weapon on corpses but allow the character a chance to tell what wounded a person as they are healing them. Entry wounds, slash marks..something like that where the Doc (or Medic) could be able to give an idea of what caused the wounds they're healing.

Just a thought.... :)

I agree whole heartedly. Can tell what weapon was used to cause damage on a dead body, but on a live person you can't tell the difference between a slash from a butterfly knife compared to one from a ceramic composite katana.

Is it possible to transfer the inspect command to work on alive people and not just corpses? Or do we Xhelp admin and see if they can shed light on the situation when RPing forensics?