- Mory 5m http://www.novelupdates.com
- Storm 2m
- BSDGuy 1m
- BCingyou 1m
- Revex 1m
c Mephisto 33m Malt doch nicht immer den Teufel an die Wand.
- Pauleh 13m
- Ghostinthekeys 5m
- FancyPenguin 59m
- Dumpster 1m
- Baron17 20m
- Atheran 35s
- crashdown 10m
- Grey0 1h
- MrJDucky2 3h I'm actually a Duck in real life. Honest <3
- Cyberpunker 4h
- geoux 2h
- deepBlue 1h
- Archer 2m
- KalaniPup 6h
a Cerberus 12h Head Builder & GM when I need to
j Johnny 1d New Code Written Nightly. Not a GM.
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Health RP aids

RPing your character's health can be challenging. Especially in circumstances where your health is low but your fatigue is high. With this in mind I thought it would be a good idea to consider some RP aids.

My first thought is to have your maximum possible fatigue capped based on your current health. By fatigue I am referring to the part that goes like "physically rested" as I know that health already impacts recovery. For example, if you are "barely clinging to life" then your maximum fatigue level might be "physically exhausted". You can simply never recover beyond this until your health level increases.

From what I have seen, fatigue level impacts what my character can do more than anything else. When I am extremely low on fatigue my actions are limited and I think that it is reasonable that someone in 'critical condition' be severely limited. I might suggest a delay between reaching a health level and applying the fatigue cap though to represent the effects of adrenaline though. This would help prevent an increased death spiral during combat as the cap would likely hit after the fight is wrapped up.

For a less invasive option, maybe have regular notifications pop up like they do for diseases. Something to remind you that you shouldn't be touring the town while in "critical condition".

Of course, I don't claim to really know the health/fatigue system well enough to make a really good suggestion. I just wanted to throw out the idea is all.

Without going into game mechanics, fatigue and health are very closely related. Imposing a cap would hinder that relationship more so than help. If you've managed to get terribly injured but not lost any fatigue - something is off.

I fully agree with you that RP aides may be useful in this scenario as I do see a profound amount of newbies barely clinging to life...but that's part of learning the game too. Enforcing RP can sometimes isolate people rather than provide a good gaming atmosphere so it's important to find a solid middle-ground.

Your RP aid comes in the form of other people freaking out when you shamble into the room half-dead acting like nothing's wrong.