- Baron17 2s
- Rangerkrauser 10s
- SolBro 3m
- JustSomeGuy 14m
- Malakai 52s
- DiamondNine 3m
- Azelle 1h
a Cerberus 48m Head Builder & GM when I need to
- Diani 55m Shake hands with him! Charm her!
- MeadMaker 13s Moist, swollen minnows
- Crucioux343 2s
- Ghostinthekeys 1s
- Revex 1m
- Marioanius 13m Hamilton wrote, the other 51!
- LostSoul 2h youtu.be/aAlXfs3Ta_A
- Valentine 1h
- Jain 29s
- Cyberpunker 2m
- Stelpher 58m
- crashdown 10s
- waddlerafter 53s
- jsmith225 4h
- YourLeftHand 41m
- Vera 30s https://www.youtube.com/watch?v=wmOw-jplSMk
- Luck 8m
- Cromptonymous 4s
- ThatOneGuy 52m Welp.
- Melpothalia 23s
- attaboy 44s
- Neekly 10h
- SacredWest 3m
- Fire 38s https://i.imgur.com/CF2ywFy.jpg
- jwimpeney 40s
- Chrissl1983 10h Really enjoying this awesome game to the fullest!
j Johnny 2h New Code Written Nightly. Not a GM.
And 16 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now


I was thinking, in the places that do have uniforms for their workers, infiltration should be possible. For instance, building A requires a uniform, door A in said building only opens for employees, Person A works there and is not wearing his uniform, Person B does not work there but has inexplicably obtained a uniform and is now wearing it. It would be awesome if the doors could be coded to do an if_check not for actual employment, but just if the character is in uniform. Obviously this wouldn't work for retinal scanners and doors with keypads, but it could for say, security checkpoints.

This giving a way for people who do not work at a place to infiltrate it, at their own risk, to do whatever it is they were hoping to do inside. Just an idea. Thoughts?

Doors that don't use retinal or codes use something way more secure than an uniform, what it is is IC knowledge.

This is not Metal Gear Solid and people don't need an uniform for access.