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- QueenZombean 1m
- Ralph 3s
- BitLittle 12m
- Lena 44s Yippee Ki-Yay
- SmokePotion 21m
- Burgerwolf 39m PRETZELS
- PsycoticCone 5m
- Bruhlicious 2h Deine Mutter stinkt nach Erbrochenem und Bier.
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- Rillem 13m
- AdamBlue9000 5s Rolling 526d6 damage against both of us.
- Komira 1m
a Mench 2h Doing a bit of everything.
And 21 more hiding and/or disguised

It's a clear as a telephone box is red... Honest.
Beware the hooded goldfish.

You never know this may have been brought up before but... Clothing could do with some really neat mad extra verbs.

2 States as it were for each piece of clothing.

It only an example;

state1 robe = Coverage 1,2,3,4,5,6 etc etc = @worn description = "blah blah decription 1"

state2 robe = Coverage 4,5,6 etc etc = @worn description = "blah blah decription 2"

And have a change from state1 to 2 message and a state2 to 1 message so that it would be possible to build hooded robes and stuff and for people to lower and raise the hoods without having to go in change the description and then the coverage etc etc... cut the process down to a command not 5 minutes.

You could then have jackets with opened and closed states. Robes and bright yellow rain coats with hoods that go up and down and actual change the description as well as the @coverage.

See a post that was almost completely sane...

Stop looking at me like that...

Stop it... no... no damn it... no.!

That is actually a reeeeaaally good idea
I have no problems with this, GMs can feel to work with tailors in the game to come up with designs. Wren or Finn should have no trouble making clothing items that work like this.


Hooded Clothing
Jackets that open, etc.

Maybe I'm totally wrong, but would it be possible to use something like @tease to go from state1 to state2?