@idea from Christian
Guess suggesting making maps OOCly available for newbies.. Poor newbies.
|-||SpaceLatency||17s||'And he gave me Venus.'|
|-||Kisaki||8m||Don't Stop Music...|
|-||Mench||3m||I do Facebook and Website stuff.|
|-||MrJDucky2||25m||I'm actually a Duck in real life. Honest <3|
|-||Supermarket||15s||Chute her! Chute heeeer!|
|-||Jameson||26m||making the eternal black firmament my side bitch|
|-||TwistedAkai||30s||examine, @newbie, @rules|
|-||RheaGhe||52s||Something about butts.|
|j||Johnny||34m||New Code Written Nightly. Not a GM.|
|-||JMo||20m||A hungry man is an angry man.|
|-||Scarlyt||24m||<3 <3 <3 The admins are the bestest! <3 <3 <3|
|a||Cerberus||18h||Head Builder & GM when I need to|
|And 25 more hiding and/or disguised|
There's the 'map' command, which if newbies ever read the help they would know about. And there's the maps on the web site. And mention of how to get to the important places in @newbie. And the grid has even more detailed maps.
But the real layout of the city is IC information, and part of the fun of playing a new game is going through the 'exploring phase'. Newbies have 2 sets of maps avalible to them right out of the door, and another becomes avalible once they get on the grid.
So, what exactly are you suggesting we do, and why? Tell the newbies to read the help and the website? I mean I understand providing information for the newbie, but sometimes they gotta take just a little bit of initiative. Besides, learning to take some initiative will go far to helping them in the game.