- Dawnshot 57s https://youtu.be/qg_7saEbnwE
- Katla 7m youtu.be/aYrR6Lukxt8
- Atheran 2m
- Baron17 10m
- wiebman 21m
- BCingyou 2m
- maxxieway26 1h
- crashdown 9m
- Grey0 34s
- Lycanthorph 43m
- Neekly 3h https://www.youtube.com/watch?v=-mPw174m0VE
- DiamondNine 1m
- Snowscoran 2m
- Rangerkrauser 8m youtu.be/d5axbaGBVto
- Revex 1m
- Ghostinthekeys 18m
- Azelle 8h
- Scarlyt 8h Sindome is ace.
- Selly 9h
- coconut 12h
a Cerberus 1d Head Builder & GM when I need to
- Chrissl1983 1h Really enjoying this awesome game to the fullest!
j Johnny 1d New Code Written Nightly. Not a GM.
And 16 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Market mayhem

Now that the market is a maze (great idea) and the prices vary between rooms (another great idea), I'd like to propose to take a step further and randomize the goods each market room has.

Is that feasible, codewise? It'd give the players more incentive to get lost in the market maze.

Or even make rarer items pop up in the furthest depths of the market.

The contents of the market entirely is driven by the items PCs buy and sell into it.

Perhaps not just price but rarity could be reflected by how deep you go into the depths. While the markets already have "inventories", as far as I know there isn't currently anything which makes it harder to locate rarer items as long as you know how to browse. Or even if you don't, for that matter.

I might be wrong.