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- wiebman 4m
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- Stingray 58s
- Selly 0s
- Trakel 1m
- crashdown 7m
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- himble 1h youtu.be/og243Dom4Sw
- SacredWest 53m
- Meoris 4m https://www.youtube.com/watch?v=Vn5OMaPiX2M
- Kanuin 1h
- Dawnshot 40m https://youtu.be/qg_7saEbnwE
- Ryuzaki4Days 13s Shoot your ace in the face.
- Jackserious 24m
- Napoleon 3m Bad bish is bad.
- Grey0 3m
- MrJDucky2 44m
- jsmith225 2h
j Johnny 15h New Code Written Nightly. Not a GM.
a Cerberus 5h Head Builder & GM when I need to
- Chrissl1983 38m working on my @history for too long...
- Azelle 5h
And 24 more hiding and/or disguised
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Market mayhem

Now that the market is a maze (great idea) and the prices vary between rooms (another great idea), I'd like to propose to take a step further and randomize the goods each market room has.

Is that feasible, codewise? It'd give the players more incentive to get lost in the market maze.

Or even make rarer items pop up in the furthest depths of the market.

The contents of the market entirely is driven by the items PCs buy and sell into it.

Perhaps not just price but rarity could be reflected by how deep you go into the depths. While the markets already have "inventories", as far as I know there isn't currently anything which makes it harder to locate rarer items as long as you know how to browse. Or even if you don't, for that matter.

I might be wrong.