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- Manywaters 13s youtu.be/AAbokV76tkU
- Fire 5m https://i.imgur.com/CF2ywFy.jpg
- Archer 6m
- Jper 3s
w Storm 5m
- crashdown 5m
- deepBlue 40s
- Holiday 16m
- Malakai 1m
j Johnny 11h New Code Written Nightly. Not a GM.
- FairyBlue 26m
- Brozilla 2h
- KalaniPup 7m
- jsmith225 3h
- SacredWest 1h
a Cerberus 2m Head Builder & GM when I need to
And 20 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Market mayhem

Now that the market is a maze (great idea) and the prices vary between rooms (another great idea), I'd like to propose to take a step further and randomize the goods each market room has.

Is that feasible, codewise? It'd give the players more incentive to get lost in the market maze.

Or even make rarer items pop up in the furthest depths of the market.

The contents of the market entirely is driven by the items PCs buy and sell into it.

Perhaps not just price but rarity could be reflected by how deep you go into the depths. While the markets already have "inventories", as far as I know there isn't currently anything which makes it harder to locate rarer items as long as you know how to browse. Or even if you don't, for that matter.

I might be wrong.