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More donation options?
A few more things to get for what you give!

While the custom pad benefit is quite a nice benefit, I thought it would be neat if there were a few, lesser or cosmetic benefits you could get from donating a smaller amount. Someone who's hesitant to drop $25 might be okay with parting with $5 or $10, after all, and it'd be nice to be able to milk a few more bucks out of the Sindome power users that donate for the big rewards too!

I really only have one good idea so far, which is to give maybe $5-$10 to get a custom shortdesc - the noun that describes you, the adjective that precedes it, or maybe both with a bit bigger of a donation. Of course, there'd be the caveat that what you pick has to actually describe your character (I.E. describing your character as a "buff man" when he has no strength).

What do you all think? Would this be a good idea? Do you have any other donation benefit ideas that wouldn't tip the scales too heavily in favor of people who can donate?

I like the idea of cosmetic enhancements. Not really knowing the game too well I'm not sure what to suggest without sounding like a possible idiot n00b but I'll try and think of some to throw up.
I'm against the big variety of cosmetic options sourcing from donations.

Why someone would ask.

Because the more pay-to-get options to give to a game (any kind of it) it ends up bad and not free at the end.

There are countless wallet-warriors players as they call them in other games that they will instantly give away all the money just to be better/alterntative or god knows what else.

Me, I wouldn't really mind having more cosmetic options knowing that I won't abuse them in any way, but I can't say the same for others, no offence but I don't trust any playerbase.

Not to mention that people who really CAN'T afford any penny lost they will feel jealous or bad seeing all the cool things the 'richies' will get.

To sum up this is a free game, donations exist not because you want to take their prize but because you really feel that those people working on this game, who have no obligation to do so, are doing a shitload of good job and they deserve a prize, not you.

The more pay-to-win options a game has the less it serves its true purpose.

Then again if the matter is just fact that we need more donation options then fair enough, have it possible to give away,5$,10$15$ or whatever amount you want, there is no need for a payback prize to everything.

That's all I gotta say, then again this is just my opinion.

See ya.

Hence why it's -cosmetic-. We're not saying pay-to-win options here. Like my first idea? A free biomod injection for like 15$-20$.

I don't want to see anything that gives another PC a coded advantage of any kind over another. There are plenty of games that run a cosmetic only F2P model and it works out fine because you don't get big bad ass weapons, you get a reskin on an outfit. You don't get a super deathstar fighting machine, but the car you have is maybe redesc'ed on the interior with some badass real leather seats instead of pleather.

Apparently I screwed up my italics code, my bad
Having custom shortdescs seems like it would hurt Charisma as a stat. I wouldn't mind seeing items being commissioned into the game. Of course you wouldn't get it, but maybe help sway some of those busy coders into looking at an idea?

However I feel like donations should be for, "I really love this game, and would enjoy nothing more than too show it by helping the staff, and supporting it."

'Not to mention that people who really CAN'T afford any penny lost they will feel jealous or bad seeing all the cool things the 'richies' will get.'

This. As someone who would readily donate with or without donation incentives but is currently going on only a few meals a week and has 0 money for luxury spending, I think it's great that other people are able to donate and do but I don't necessarily want that fact waved in my face constantly in the form of alt-text I have to see in every room with them reminding me; haha, you're too poor to support the game, freeloader.

I'm also strongly opposed to the idea of 'wallet warrioring' that will come about if donations are used as incentives to push ideas into the game.

That said I'm all for people donating (and all for people donating smaller amounts of money than the incentives if they cannot afford that) but I'm wary of any donation scheme which focuses on new incentive goals rather than non-incentive development of the game.

Having custom shortdescs seems like it would hurt Charisma as a stat

Of course, there'd be the caveat that what you pick has to actually describe your character

Maybe rather than 'tall' or 'good-looking' or what ever other stat-based shortdesc, you want something like 'scarred' or even something to do with the color of your character's skin.

"Having custom shortdescs seems like it would hurt Charisma as a stat

Of course, there'd be the caveat that what you pick has to actually describe your character

Maybe rather than 'tall' or 'good-looking' or what ever other stat-based shortdesc, you want something like 'scarred' or even something to do with the color of your character's skin."

That also seems like it'd be incompatible with the 'memorize (name)' idea that is floating around that if it were implemented more descriptive short-descs would be necessary on the whole.

That also seems like it'd be incompatible with the 'memorize (name)' idea that is floating around that if it were implemented more descriptive short-descs would be necessary on the whole.

Far as I knew this idea was pretty much dead in the water since we can already just do "memorize Bob introduced as Thorton"

or yah know, get a little notepad and start taking RL notes of discrepencies between Code names and IC names

It's a frequent topic of discussion and was taken very seriously at townhall.

I'm merely suggesting it might not be wisest to introduce a donation incentive which might impair further development.

Just my two cents. but i gotta back up what snook says.

I understand that people might want to contribute to the game upkeep and give a little back and maybe cant quiet reach for the larger amounts and it would be good to have small donations as an option with no in game reward.

Id say leave it as it is.. the last thing that we want is for SD to become pay to play or the have and have not's beyond corpie vs mixer that is :P

if you dig deep and donate big then sure the existing "thanks yous work" . by all means add additional options for the players to donate.. but no more rewards for doing so in game..if it was felt that some additional thanks you's were required i would high recommend keeping them out of game.. you get a OOCly thank you.. or a name on the website as a contributor.. shit even a little tag or flag on your OOCLy name.. but no more icly rewards for donating.. what we have is enough and balanced enough not to upset anything or break anything.

As far as I can tell, you can donate the small amounts already if you wanted to anyways. This is to incentivise doing that and giving those people that -cannot afford- the larger in-game perks a chance to get a perk too.
I also think that new perks shouldn't be anything too flashy, nor should it incur any kind of in-game advantage - I just think it'd be nice to offer a benefit for those who can only afford to give a few bucks, or to incentivize people to give a little more if they're okay with dropping 25 or so but hesitant to jump up to the $100 or $200 rewards.

Also, not gonna lie, I'm just weirdly fixated on the idea of getting a custom shortdesc. I feel like if Sindome was going to start going the route of subbing shortdescs for names until people introduce themselves, having unique shortdescs will help a lot with that, too.

I believe the intent on the donation perks were really just to assist Johnny with Server costs, thus the amount and the reward for the amount. If the smaller stuff gets added, one could say it's a slippery slope to the game taking that pay to play route which is not int he Sindome Vision so to speak. As far as the descriptions and charisma are effected, I have a short rant about how players usually don't RP to their stats anyways, but I'll leave that for another time.

You don't have to donate, it's just not nice if you do. Nice in the way that gets you a decent pad, or an RP favor (that is IC, themely, and fits you) Anything else is just going to overload staff from Gming and handling the day to day business.

The only reward I can think of is a name on a list of people who gave that tracks how much is given over time. Everything else breaks RP.

Just the fact that the game (which I like playing more than any game I've played in my short-so-far life) survives, is good enough though.

I fail to see how having small cosmetical perks for small amounts is equal to pay to play. A pay to play game is literally, if you pay us money, you get better gear, better areas to play around in and better service.

What I see is that there are three perks at various levels, to inclinate you to donate more. Now these perks, if I donate say $10 over 10 months, does that mean I get the $100 perk at that point? I have not been corrected on my earlier statement of 'I believe you can donate the small amounts anyways' so I assume that this is true.

I agree that being up to build up your donations overtime solved the issue of people who can't donate chunks at a time being shafted on rewards.
One individual has come to us about making smaller donations to add up to a bigger one. We can certainly work with you, but its better for you to make a single donation where possible.

Paypal takes a portion of your donation as their fee. The amount taken from one larger donation is less than that taken from multiple smaller donations due to a minimal charge system.

Each payment is 2.9% + $0.30.

1 x $100 payment costs us $3.20, we get $96.80

10 x $10 payments cost $0.59 each or $5.90, we get $94.10.

10 x $20 (for a $200) cost $0.88 each or $8.88, we get $91.12

It does get to be a problem at extremes of course:

25 x $1 payments costs $0.33 each or $8.25, we get just $16.75

This isn't a huge deal for us right now, so if you really need to take this approach, go ahead and break it down, but don't break it down too far or you're wasting money!

That $200 example should read we get $191.12