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- Burgerwolf 50s PRETZELS
- BigLammo 58s youtu.be/NZR4EeTkRqk
- Rillem 2m
- AdamBlue9000 53s Rolling 526d6 damage against both of us.
- adrognik 23s
- QueenZombean 5s
- BluuOwl 1m
- Komira 1m
- Bruhlicious 1h Deine Mutter stinkt nach Erbrochenem und Bier.
- zxq 2m
- BitLittle 1s
a Mench 9m Doing a bit of everything.
And 32 more hiding and/or disguised
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More Vehicle feedback
How is my driving?

Currently (to my knowledge) there is no feedback as to how well you drive, how close you are to having a crash and no way to actively prevent a crash. This is particularly daunting for those learning their limits or just testing out if they can drive at all. This can lead to an experienced driver not driving fast simply to be risk averse, because crashing is punishing in a lot of ways.

It would be cool if we could have a more transparent way of measuring whether our characters are struggling to control a vehicle or if they are driving like a racing pro. This would be very useful for those job architypes that involve driving vehicles. As well as measuring up potential chums to go ram-raiding with ;)

Very well. I have implemented a version of this.