Existing players used to logging in with their character name and moo password must signup for a website account.
- Slyter 4m
- Sivartas 1h
- Fogchild1 1h
- Rillem 1m Make it personal.
c Logic 40s
- Dale 14m
- cata 1m
- Diamond 2h After Winter, must come Spring.
- SmokePotion 3s Right or wrong, I'm getting high.
- BubbleKangaroo 31m
- zxq 1m Blackcastle was no ordinary prison.
- NightHollow 42m
- LadyLogic 1h
- Vanashis 3h
a Mench 1h Doing a bit of everything.
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Night Shift
NPCs for day/night shifts at establishments

Inspired from a recent xgame question. I think it would make a lot of sense from an RP and realism stand point to have a day shift / night shift grouping for NPCs. Poor old Rychek works every hour or every day and night at the Drome, I'm sure he'd like some time off to spend that hard earned flash!

This would be kind of a big time sink, creating and assigning NPCs, but it would give the night time and day time a more differentiated feel. At some point, the night owls come out and a changing of the guard takes place.

The shifted NPCs would take the same functional position of their counterpart, so no loss of function there, and then poor Rychek gets to finally leave the Drome and go back to his apartment and sleep, perchance to dream!

This could be extended to all NPCs, given that it is well received, even the gangers need to sleep sometime.

NPCs aren't supposed to have an indepth life and hobbies and everything that makes PC unique. Rychek doesn't need to go and spend his hard-earned flash. They don't need to really do the same things as PCs. You have to remember that NPC most of the time are there to serve a function or fill a role in the world or just aid roleplay. So why is this really needed? I mean, sure it adds 'realism' but considering all the other things Builders have in mind…
All the NPCs have fully realized lives whenever you're not watching them, hehe.