- Vivvykins 4m
- Brozilla 11m
- Atheran 13s
- Revex 11m
- TobyTobacco 57s
- Malakai 31s
- Sara 1m
- Baron17 7s
- Jper 32s
- KalaniPup 1h
- Melpothalia 5m That's Mrs. Broken Brain [Bottom Text] to you!
- Cinder 2m Hope for the best, prepare for the worst.
- Manywaters 4m youtu.be/AAbokV76tkU
- Vera 2m https://twitter.com/dril/status/218160412510785536
- Jaydon2317 2s
- Selly 18s
- Grizzly666 22s Oh no! I lost my knife in a hookers belly!
- attaboy 34s
w Storm 26s
- BCingyou 1s
- jsmith225 2h
- crashdown 31s
a Cerberus 3h Head Builder & GM when I need to
- hickamboy 1m
- tachi 1m
- deepBlue 1s
- Archer 3s
- Holiday 29s
- Azriel 19m
j Johnny 12h New Code Written Nightly. Not a GM.
- FairyBlue 43m
- SacredWest 17m
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Night Shift
NPCs for day/night shifts at establishments

Inspired from a recent xgame question. I think it would make a lot of sense from an RP and realism stand point to have a day shift / night shift grouping for NPCs. Poor old Rychek works every hour or every day and night at the Drome, I'm sure he'd like some time off to spend that hard earned flash!

This would be kind of a big time sink, creating and assigning NPCs, but it would give the night time and day time a more differentiated feel. At some point, the night owls come out and a changing of the guard takes place.

The shifted NPCs would take the same functional position of their counterpart, so no loss of function there, and then poor Rychek gets to finally leave the Drome and go back to his apartment and sleep, perchance to dream!

This could be extended to all NPCs, given that it is well received, even the gangers need to sleep sometime.

NPCs aren't supposed to have an indepth life and hobbies and everything that makes PC unique. Rychek doesn't need to go and spend his hard-earned flash. They don't need to really do the same things as PCs. You have to remember that NPC most of the time are there to serve a function or fill a role in the world or just aid roleplay. So why is this really needed? I mean, sure it adds 'realism' but considering all the other things Builders have in mind...

All the NPCs have fully realized lives whenever you're not watching them, hehe.