- HighwayMegabytes 5s
- Vivvykins 4m
- thecraftydragon 10m Grab a towel & coconuts for your horse. We're off!
- Baron17 14m
- Stiza13 4s
- Strummer 47s
- Atheran 1m
- Brei714 25s
- Manywaters 25s youtu.be/lxAOc4JYELc
- jsmith225 2h
- Ghostinthekeys 10m
- Revex 7m
- Archer 3s
j Johnny 21m New Code Written Nightly. Not a GM.
- Supermarket 13m Chute her! Chute heeeer!
w Storm 4m I dabble in the puppeting.
- crashdown 10m
- Maina 54s
- SacredWest 1m
- pfh 55m
And 26 more hiding and/or disguised
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Night Shift
NPCs for day/night shifts at establishments

Inspired from a recent xgame question. I think it would make a lot of sense from an RP and realism stand point to have a day shift / night shift grouping for NPCs. Poor old Rychek works every hour or every day and night at the Drome, I'm sure he'd like some time off to spend that hard earned flash!

This would be kind of a big time sink, creating and assigning NPCs, but it would give the night time and day time a more differentiated feel. At some point, the night owls come out and a changing of the guard takes place.

The shifted NPCs would take the same functional position of their counterpart, so no loss of function there, and then poor Rychek gets to finally leave the Drome and go back to his apartment and sleep, perchance to dream!

This could be extended to all NPCs, given that it is well received, even the gangers need to sleep sometime.

NPCs aren't supposed to have an indepth life and hobbies and everything that makes PC unique. Rychek doesn't need to go and spend his hard-earned flash. They don't need to really do the same things as PCs. You have to remember that NPC most of the time are there to serve a function or fill a role in the world or just aid roleplay. So why is this really needed? I mean, sure it adds 'realism' but considering all the other things Builders have in mind...

All the NPCs have fully realized lives whenever you're not watching them, hehe.