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- Sam_Guest 42s [Welcome to Sindome]
- Baguette 32s ye boi
- Zeroo 6m
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- Dawnshot 3s https://youtu.be/qg_7saEbnwE
- Waifu 14s
- Tax 17m
- Waiguoren_Guest 33m [Welcome to Sindome]
w Storm 33s I dabble in the puppeting.
j Fengshui 2m http://www.amazon.com/dp/B00M0DV5IQ <- My Book
a Glitch 23s I am the one who puppets.
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- Brotox 1m
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- Guerrillo 32m
- Supermarket 8s Chute her! Chute heeeer!
- gsawyer 4h
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- Jonquille 4h
j Johnny 1h New Code Written Nightly. Not a GM.
j Kwisatz 8h Definitely not a GM.
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now
FYI The web client and the MOO will be restarted at 9PM DST/PACFIC on Thursday 06/21/18. We should be down for only a few minutes while we apply some patches.

No don't throw that!

I think when you throw something sharp to somebody there should be a chance they totally biff the catch and cut the hell out of themselves.      Also what about throwing something dangerous -at- somebody in an attempt to cut/bludgen/whatever them.   Maybe throw brick off n edge at  <whoever> ?  hehehe

I had a throw/kick <item> to/at <target> mostly done that did what you're suggesting (and a little bit more to make ball games possible in game, goal objects to aim at, keepy-uppy, piggy-in-the-middle, etc) but it was on the list of projects taken off me and trashed just before I left.

Drinks.   When thrown at someone and they don't catch it, should not just bounce off them.   They should also be harder to catch than a standard object.  

I'm pretty sure you can flick a cigarette at someone.