- Diani 2m Why do you write like you're running out of time?
- Dumpster 3m
- Valentine 17m
- Grey0 27m
- Baron17 1m
- Strummer 5m
- JMo 0s Fifteen bucks, little man!
- Nebula 11m
- Evie 6s
- DiamondNine 5m
- L4444 23s
- Fire 1s https://i.imgur.com/CF2ywFy.jpg
- RealHumanBean 15s Something?
- Brotox 27m
c Butako 8s youtu.be/L4GrDOOIIbk
- Wonderland 9m
- Sara 8s
- attaboy 34s
- Cyberpunker 22s
- Rigo 20m
- waddlerafter 17m
- Dawnshot 27s https://youtu.be/qg_7saEbnwE
- Manywaters 57s https://youtu.be/XsFneCExrCQ
- Melpothalia 1h That's Mrs. Broken Brain [Bottom Text] to you!
- ComradeNitro 6m
- whatislove00 14m https://www.youtube.com/watch?time_continue=795&v=fpbOEoRrHyU
- MrJDucky2 17m I'm actually a Duck in real life. Honest <3
- Mench 5m I do Facebook and Website stuff.
- Malanth 6s
- Storm 32m
c Mephisto 33m Malt doch nicht immer den Teufel an die Wand.
- pfh 5m
- FancyPenguin 5m
- BCingyou 58s
- Malestrom 2h
a Cerberus 13h Head Builder & GM when I need to
- SacredWest 1h
- jsmith225 15m
j Johnny 1d New Code Written Nightly. Not a GM.
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Persistant Rooms in the LIterary Archive

I like the various room descriptions that I have come across in the literary archive. It seems like there is a section containing books about nearly every topic that might be interesting to PCs. At the same time I find it a bit annoying that if i leave a room that is described as containing books about aircraft then immediately return it might now be all about weaponry.

I could also see characters with common interests meeting more often were rooms persistent. I could imagine multiple characters running into each other as they search for books on electronics. I know that some of my characters will spend hours studying fin the archives and it would be a fun if they would occasionally run into other characters researching the same topic.

I've also gotten referred to locations that apparently don't exist, or there is a secret way to them, perhaps. I never did find C4.

The persistent room idea could also generate interactions from players who pass each other on a regular basis, on the way to their own room.

I don't know the mechanics of it, but possibly if a player were interested in running a coffee shop, that could be a good location. Create a meeting place that isn't a bar, but gives a funky vibe. Lot of information flowing through there.