- Sallyshears 20s
- Atheran 2m
- Oberst 1m
- Ryuzaki4Days 2s
- geoux 38s
- Vera 55s https://twitter.com/dril/status/218160412510785536
- Solshine 2m
- BCingyou 2s
- coconut 55m
- KalaniPup 13m
- Jameson 3m making the eternal black firmament my side bitch
- Kisaki 4s Don't Stop Music...
- White 53m I am just a boy.
- NovaQuinn 19s
- Strummer 33s
- Brozilla 1h
- jsmith225 6m
- Storm 9m
c Mephisto 37m Malt doch nicht immer den Teufel an die Wand.
- FancyPenguin 44s
- Grey0 2h
j Johnny 11h New Code Written Nightly. Not a GM.
- deepBlue 1m
- NimbleZone 54s
a Cerberus 26s Head Builder & GM when I need to
- SacredWest 57m
And 23 more hiding and/or disguised
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Recycling Chutes

I think that everything should give a minimum of one credit. I just cleaned up about thirty items of junk and some paid others didn't. I don't think it would be horribly game breaking if shitty immy clothes gave you 1 chy.

I do understand that but I also understand that it's shitty immy clothing.

Maybe there's something in the higher valued items that the mechanics of the chute can scan that the shitty 5 chyen immy clothing does *not* have?

Also, considering that the chute give a tiny percentage, and the amount the immy clothing gives would be less than 1 chy, round that down (favor goes to the city) and voila. ;)

Why would the city make it easier for someone to make money when they can?

[Also, RL experience:

A can recycling machine in California. 5 cents for every 2 cans. (2.5 cents each, not bad, not great.)

But if you only put in 1 can, you get 2 cents.

The chute reminds me of that machine to some degree.]