I think that everything should give a minimum of one credit. I just cleaned up about thirty items of junk and some paid others didn't. I don't think it would be horribly game breaking if shitty immy clothes gave you 1 chy.
|-||Marioanius||4s||Talk less, smile more.|
|-||Napoleon||1m||Bad bish is bad.|
|j||Fengshui||6h||http://www.amazon.com/dp/B00M0DV5IQ <- My Book|
|j||Johnny||2h||New Code Written Nightly. Not a GM.|
|a||Cerberus||1h||Head Builder & GM when I need to|
|-||Chrissl1983||5h||working on my @history for too long...|
|And 30 more hiding and/or disguised|
I do understand that but I also understand that it's shitty immy clothing.
Maybe there's something in the higher valued items that the mechanics of the chute can scan that the shitty 5 chyen immy clothing does *not* have?
Also, considering that the chute give a tiny percentage, and the amount the immy clothing gives would be less than 1 chy, round that down (favor goes to the city) and voila. ;)
Why would the city make it easier for someone to make money when they can?
[Also, RL experience:
A can recycling machine in California. 5 cents for every 2 cans. (2.5 cents each, not bad, not great.)
But if you only put in 1 can, you get 2 cents.
The chute reminds me of that machine to some degree.]