The idea is to allow a player to pick all their advantages first then roll for the disadvantages. By doing this you can make sure that none of the desired advantages will be selected as a disadvantage. I hope that makes sense!
|-||Scarlyt||3m||Sindome is ace.|
|-||Newbs21||6m||We're all crazy here!|
|-||Napoleon||1m||Bad bish is bad.|
|-||Ryuzaki4Days||6s||Shoot your ace in the face.|
|j||Johnny||2m||New Code Written Nightly. Not a GM.|
|a||Cerberus||10m||Head Builder & GM when I need to|
|-||Chrissl1983||1h||working on my @history for too long...|
|And 24 more hiding and/or disguised|
Defeats the inherent risk in the system. It'd be too easy to make sure the disadvantages you land are just things that will never matter for your character. Introducing a change like this would also require everyone be given a free mulligan to offset the fact that they weren't picking with this safety in place.