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Stats..

Well ive been thinking... if you come into sd maybe a few days before another char. Your gonna get your ass handed to you. But thats not what this thread is about.

Well... weve been improving this game greatly and having it be much more relistic. I was thinking if there was a way to fit in you actions to improve your skills.

Like if you lug around a P7 Kevlar Flak Jacket, Trench, Pants, shirt ect.

You'd think you'd might grow a bit of your muscles in the process.

And having only 3points a day to spend is great  if you time it right.

But what about those people that are on all day and dont just come online and reap there UE (I is not going to point fingers at anyone). Should there extra effort be rewarded for good RPing or helping another player out...

And again this is in the IDEA forum so plz discuss maybe toss a couple bad words in there what the heck...

Not EVERYBODY is a combat monkey. There are ways that even the lowliest newbie can overcome the most uber oldbie. Tons of them really...

Albeit, some are more cheesy then others. Regarding stat & skill growth, I think the reason its not associated with direct action is because we don't wanna be a mud BUT that doesn't mean you can't and shouldn't RP getting better.

Eh, I dunno, I may have missed the point of your post...I just woke up but Style over substance. blah blah blah.

Making it more realistic was what i thought was going on. But... your right not everybody is Combat Monkey. And there are ways to overcome the oldest of the old.
But if we get this game into more training and stuff it will be too much like a mud and not everyone will actually -interact- with other players.  Im so used to playing games based on training and lvling your character so their uber strong. Lots of improvments have already been made on this game and I was just wantin' to be a part of it. But this thread isn't over keep this is just two peoples ideas...

Old discussion, have it here.