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- AdamBlue9000 47s Rolling 526d6 damage against both of us.
- QueenZombean 5m Singing the song that doesn't end, yes it goes...
- Veleth 1m Vampires don't sparkle.
- Diamond 2h After Winter, must come Spring.
- Jengris 29m
- Fogchild1 2m
- Cword 13m
- Enven 2h
- Emily 2m I lost myself, in the dark charade.
- Gragulon 46m
- Rillem 47m Why's the weed always gone?
- zxq 1h
- Vanashis 2h
- Sivartas 10m
- adrognik 21s
- MrJDucky2 2h
j Fengshui 1d
a Mench 4m Doing a bit of everything.
And 25 more hiding and/or disguised
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Surprise Round

The idea is the following: If someone is sneaking and you failed to spot them, if said person decides to attack you (they don't know if you have spotted them or not) they get a surprise round.

A surprise round gives the attacker one single extra round or attack at the beginning of the battle and maybe a penalty to defense for that round to the person who is caught surprised.

So the idea basically is that if you are caught surprised and the attacker gets the upper hand on you.

Generally this type of mechanic is present in MMORPGs where the class' balance depends on this sort of thing. With Sindome's classless structure, I don't believe it's necessary.

Realistic, yes, but possibly unbalancing, and likely to encourage players who otherwise wouldn't be the sneaky types to take it just for the advantage it would bring to combat.

Right now the advantage to being sneaky is, as with sniping, the ability to not only pick your target, but to pick the time and location as well. That, in itself, and with the right people, is a powerful advantage already.

Maybe the GMs and other players would disagree though. I dunno. Just my thoughts on the matter.

I agree with etc.