- Rapidvalj 9m
- Grey0 3m
- Kisaki 4m Do Re Mi, I Love You
- Jonquille 27m
- crashdown 1m
- Fire 1m https://i.imgur.com/CF2ywFy.jpg
- Revex 41m
- CTBridge 6m
- Rabajoie 4m
- Brotox 9m
- waddlerafter 2m
- Hippo 1m
- jsmith225 6h
- Manywaters 8m youtu.be/lxAOc4JYELc
- pfh 4h
- SacredWest 4h
- Fenixz 16h
- Greymtr1 22h
j Johnny 6h New Code Written Nightly. Not a GM.
And 17 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Surprise Round

The idea is the following: If someone is sneaking and you failed to spot them, if said person decides to attack you (they don't know if you have spotted them or not) they get a surprise round.

A surprise round gives the attacker one single extra round or attack at the beginning of the battle and maybe a penalty to defense for that round to the person who is caught surprised.

So the idea basically is that if you are caught surprised and the attacker gets the upper hand on you.

Generally this type of mechanic is present in MMORPGs where the class' balance depends on this sort of thing. With Sindome's classless structure, I don't believe it's necessary.

Realistic, yes, but possibly unbalancing, and likely to encourage players who otherwise wouldn't be the sneaky types to take it just for the advantage it would bring to combat.

Right now the advantage to being sneaky is, as with sniping, the ability to not only pick your target, but to pick the time and location as well. That, in itself, and with the right people, is a powerful advantage already.

Maybe the GMs and other players would disagree though. I dunno. Just my thoughts on the matter.

I agree with etc.