- villa 47s
- Marioanius 3m Hamilton wrote, the other 51!
- maxxieway26 9m
- RealHumanBean 1m Something?
- JustSomeGuy 40s
- Atheran 18m
- Vera 6s youtu.be/wmOw-jplSMk
- Neekly 5s
- RazekPraxis 1h
- Baron17 1h
- Baguette 1m ye boi
- Jain 2m
- Melpothalia 26m
- JMo 0s You're a single shake man! No time for the follow-up jiggle!
- Lycanthorph 2m
- CellDweller 2s
- Kisaki 4m Don't Stop Music...
- ZaCyril 32s https://youtu.be/9r4WD60uM18
- Scarlyt 2m Sindome is ace.
- SpaceLatency 59m
- Evie 1m
- Malanth 1m
- Storm 16m
- crashdown 1m
- Rigo 25m
- Ghostinthekeys 1m
- Newbs21 31m We're all crazy here!
- Cyberpunker 5m
- Jameson 11m making the eternal black firmament my side bitch
- Dawnshot 4h https://youtu.be/qg_7saEbnwE
- Grey0 12m
- BCingyou 33s
- FancyPenguin 37s
- jsmith225 16h
- Azelle 7h
a Cerberus 8h Head Builder & GM when I need to
- Speccy 7h
- wiebman 4m
- SacredWest 4h
- Chrissl1983 15m Really enjoying this awesome game to the fullest!
j Johnny 1h New Code Written Nightly. Not a GM.
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

The Market
Get rich quick! Or maybe not so quick...

I had this idea the other day, that maybe I could make a hobby of bartering in the market. Unfortunately, they alays pay you a LOT less then what you pay them. Therefore it's impossible to buy things and then try to sell them for profit.

That doesn't seem very realistic. You shouldn't be able to buy something at a low price and sell it at a high price every time, but there could be a chance of that happening.

And maybe there could be a skill ('bartering'?) for this, to increase your skill at haggling.

Edit: And I realize that this feature is a common game feature to keep you from doing this and making a lot of money, but this is supposed to be a more realistic game :)

(Edited by Jadael at 5:57 pm on Dec. 23, 2001)

Hrm...I like the idea of adding a Barter advantage or something that'd boost your 'haggling' successes. I -do- worry that someone would just sit and buy and sell their own stuff back to them though. That'd be kinda silly to just rotate all the goods in the market in and out without any real purchases and sales, just money going to so and so.

The other thing I don't like is that it's a job that involves only the one person. While yes, SHI and Burnt Cow etc are single person jobs that you often do alone...they do have some oppertunity for RP. Whereas Bruce and some other jobs have HUGE potential for RP. This would have less.

Now...I know some people have a very high charisma and are better able to convince people into a lower or higher price. Use -that- to your advantage and sell you services to someone *goes to put that in theme*. Hang out at the market and offer to sell stuff for someone...you see them having little luck, offer, for a percentage of the sale, to haggle on their behalf.


Well, rotating the goods was kinda the idea. It's this huge space with a bunch of people trying to buy and sell stuff to each other.

But I do see the lack of RP in it. Maybe more players should hang out in the market and haggle with each other. That'd be cool.

Haggling between players doesn't need to be done in the markey, it could be done anywhere.

I'd like to see some people start to buy from the fixers we have out there, or just people with gear who's selling. Might start some arguements, open up some bounties, etc.

There is alot of RP that can be done around gear and what not... no one seems to be taking advantage however.

Yeah, but the market is a centralized place especially for bartering. I'd say it's a good place for people to go when they need to sell something, if other players knew that people waited around there.

Perhaps the market will expand one day to let players set up stalls, that's actually not a bad idea. I could probably also allow theft of stuff from the market eventually, but the point is always balance, there can't be a way for players to make lots of moola without an element of risk.

As for haggling at the market. It already uses stats and skills to determine how much you get the price up and down by. The trick is to figure out -what- effects the price someone will give you for something. I've seen certain players push the haggle a good distance and I, using the same code and my godly stats and skills have been able to haggle prices to the limit, I've sold stuff for 110%+  it's proper value and haggled all kinds of items down to 1chyen. Yes, this is because I have max stats/skills, but it also proves that those stats and skills do alter the prices you get.

Let common sense be your guide.

Oh, you don't need special code to set up a stall... I already have one :)