- Vivvykins 6s
- Pavane 28m
- MongOfTheWeek 3m
- Fire 25s https://i.imgur.com/CF2ywFy.jpg
- FancyPenguin 16m
- TwistedAkai 1h examine, @newbie, @rules
- Atheran 6s
- Dawnshot 13s https://youtu.be/qg_7saEbnwE
- Oberst 10s
- Baguette 2h ye boi
j Fengshui 3h http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- Holiday 13m
- Hundo 1s
- ramsey 29m
- jsmith225 6s
- KalaniPup 2h
- cloudstrife6477 7h
j Johnny 3h New Code Written Nightly. Not a GM.
a Cerberus 1h Head Builder & GM when I need to
- SacredWest 4h
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Thievery Addendum
Automated @idea from in-game

@idea from Trancer

I know this won't get changed immediately if at all, but upon reflection I thought that it might make sense, that being good at Thievery would allow one to be more apt to spot/detec/whatever someone else doing the same. Not enhancing their PCP skill as a whole, just that aspect of it. Just a thought.

It takes one to know one?


That's what I was thinking.