@idea from Tash
Say it would be really cool if there were a watch command that let you watch the window at Rosa's so you could watch people walk by and stuff.
|-||Napoleon||3m||Bad bish is bad.|
|-||Jameson||10s||making the eternal black firmament my side bitch|
|-||Newbs21||5m||We're all crazy here!|
|-||Ryuzaki4Days||1s||Shoot your ace in the face.|
|j||Johnny||1h||New Code Written Nightly. Not a GM.|
|a||Cerberus||10s||Head Builder & GM when I need to|
|-||Chrissl1983||5h||working on my @history for too long...|
|And 28 more hiding and/or disguised|
Since the windows I'm familiar with in the game are actually slightly tweaked exits both of these -could- be achieved with one set of code...
Tho I -think- there's at least two types of window generic in the game, one exit based the other not. The look code already supports telescopic cyberoptics to let you remote look into other locations in full detail, just we don't have the cybernetics and surgery coded yet...
Add it to the list.
See my post to the 'listen' thread for an explanation of the coded aspects of this.
So, what is wanted is a method to 'watch' an exit rather than to just look at it for snapshot instant... Hrm... I can agree with that, but...
Someone asked about my current project list in another thread somewhere... perhaps I'll post a shortened version of it somewhere...
Add it to the list 8/