- whatislove00 2s youtu.be/PvLz5kCVIss
- Riri 2m
- Sallyshears 9m
- Selly 21s
- RealHumanBean 4s Something?
- coconut 37m Partially inactive during summer.
- Napoleon 9m Bad bish is bad.
- Glen 13m
- jsmith225 9m
a Cerberus 1h Head Builder & GM when I need to
- Ostheim 25m
- maxxieway26 1h
- Luck 3m
- villa 4m
- Kanuin 16m
- Newbs21 0s We're all crazy here!
- BCingyou 10s
- Pizzaman 9m
- Dawnshot 1h https://youtu.be/qg_7saEbnwE
- wiebman 1h
- Ryuzaki4Days 43s Shoot your ace in the face.
- Meoris 51s youtu.be/Vn5OMaPiX2M
- ZaCyril 2s https://youtu.be/9r4WD60uM18
- Grey0 10m
- FancyPenguin 3m
- Lusunati 9m
- Jackserious 10s
- SniperComZero 7s
- shadow 3h
j Johnny 19m New Code Written Nightly. Not a GM.
- crashdown 21m
- himble 4h youtu.be/og243Dom4Sw
- Cyberpunker 10m
- Chrissl1983 4h working on my @history for too long...
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

WJf issue grenades
yeah

Since we have that nifty built in grenade launcher on the Enforcer II, I think it would only make sense to allow Judges to get them out of that nifty little vending machine.

even if it dosn't work, Judges need grenades. :-)

It'd be cool if there was an option to "launch" grenades instead of throwing them. Same effect, 'cept the gun does it. Albeit, kinda unneccesary...but it is suppposed to have 'nades. YarR.