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- BitLittle 1h
- Baphomei 1m
- Bruhlicious 8h Deine Mutter stinkt nach Erbrochenem und Bier.
a Mench 8h Doing a bit of everything.
And 22 more hiding and/or disguised
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[Oct '23] Improvements Feedback
Put your feedback on October '23 changes here

Feedback thread.
Thank you for the various surveillance fixes (and everything else)!
"The networking code for cameras and such is really complex. I think there is a leak somewhere that is keeping feeds associated with devices they shouldn't be associated with. This results in monitors not being able to toggle new feeds on, because of old feeds that don't show up in the toggle list, but are considered 'active' in terms of the max supported # of cams the setup can support."

I don't know if this is a leak or the bug linked back to old connections.

Basically, a few things happened.

The ability to clear devices, whether they were cameras, etc or wiring hubs or monitors, etc was introduced. Which was great. Amazing.

Then we had the overhaul and rework to security networks.

And it was realized if cleared an object rather than unscan it from its source, it was leaving a ghost feed in monitors, etc. This was brought up at the time and the coder who was working on it said they had fixed it but also gave a response that the old ones should've been done by unscanning anyways so it was basically a SOL situation for say people who took down cameras and other items and cleared them to reset, because whichever original wiring hub/monitor it was linked to would just become something they couldn't clear out in a natural and expected way.

I don't know if that's what you tried to fix/the bug was referring to, but that may be the source back to everything if that's still occurring. There's an IC way to fix it if you end up with a ghost feed, which is a little bit of a workaround, but in case this is the issue you tried to fix this is where it all stems from originally.

Mag lev ads had a cost? Are players paying for the holograms that pop up in the levs? Are we able to have custom ones? Or am I just misunderstanding something here.
Mag-lev ads are different than the holo ads.
Looking at Watches

Can you change it back so that it shows the tease?

Having a watch to check the time on is a low key flex.

Having a ROLEX to check the time on is a status symbol.

If people are worried about checking the time breaking their sneak or something, they can "time".

On second thought, it works great the way it is.

>l digi

A simple watch, synth black leather straps with a brass face and black hands. An LCD window holds the time and appears to glow in the dark.

The time on your watch reads 08:58:05.

>tease digi

You adjust the fit of your digital watch, glancing at the time.

Not quite sure if I understand the cyber eye fix - so do people get their original eye back when they get their cyber eye uninstalled?
Pinned photo fix, so good! Thank you so much!
Just wanted to say that's huge, the weekly rent thing. Kudos for that, truly.
The change on rent is amazing.
The changes to rent are a fantastic improvement.

Kudos to the staff for creative thinking.

Neither of those solutions were brought up in the discussions. Yet both of them address a number of the underlying complaints with the previous way that rent used to work.

Is there is a cap on the amount that automated income can be elevated for a week from a single rental payment?
Nope. If it becomes a problem, I will add one, but I want people to be able to pay their rent in advance and use an automated system to get that money back if possible.
That could be potentially a considerable boost to the economy, and opens the door for way more player activity in the bargain rather than less. Pretty cool beans, I got to say.
These changes to rent and weekly income are amazing, thank you Slither and co!
I love these changes, hopefully people have a better time handling rent without membership now.

I do have one question though; if you do have membership and are renting another space that your membership does not apply to, does the automated income relief still apply? For example, with a member renting out an office space that is not their membership pad.

If you have a membership, none of these changes apply to you under any circumstances while your membership is valid.
Is each and every payment you make toward rent in a week supposed to expand the cap, or only the first payment?

Example: In case someone wishes to load a week on their place, go run another rent's worth of crates put that towards a second week, is the second payment then counted toward further expansion of the weekly cap?

Every payment goes towards it as long as you are the renter.
SLEAZE FEEDBACK

In the past my character was able to sleaze past doors occasionally. Call it ~30% of the time.

Since the update, they have not succeeded on a single sleaze to get past a door fee.

Badlands cargo doesn't seem to have changed. Listed time is still 30 minutes and payout does not seem to have increased.
Submit a bug with where you are seeing that and I shall look into it! I definitely updated the npc but it's possible there is something hard coded that needs to be updated as well.

(Edited by Slither at 7:21 pm on 10/27/2023)

(Edited by Slither at 9:47 am on 10/28/2023)

This is probably of indicative of the freight cargo system needing a look at, however with the cargo's payout being linked to the general pool, a person who does not have a membership can in theory put a down payment on an exorbitantly priced pad and then use the cargo freight system to make that amount back very very easily, with rinsing and repeating easily achievable.

However a paid membership does not have such an ability.

I was under the impression that you could only do one rent payment of income relief each week, but maybe that should be the limiting factor here. You can potentially do the same with other sources of automated income.
Thinking about it you'd probably want the limit on the rent side because there's a few of ways to spin up high payouts within a couple of hours of work a week. It would be pretty miserable grinding to do over and over but that doesn't usually stop people.

The fix that would come to mind would be only allowing rental returns on units under a certain cost per week (for example ~8000c, after waiver).

You can put as many payments towards rent in a week as you want. If someone wants to rent a really expensive place and then grind to pay the rent on it, at this point, I'm OK with that. If a bunch of people do it and it somehow breaks game balance, I'll look at it then, but I don't think expensive pads should be just for people who pay real life money.

We have the earnings cap in place so that someone doesn't grind out 100k worth of automated jobs and then dump all that money into the economy, throwing everything out of wack. If they grind 100k worth of automated jobs and then pay their rent with it, that isn't an issue in my opinion (at least at this time).

... but I don't think expensive pads should be just for people who pay real life money.

Fair enough! I guess it doesn't change much in the end and if it makes it easier for people to play, good on them.

A theoretical exploit would be if there was a way for another player to siphon off chyen from the activity (that was somehow larger than the fuel costs or penalties) while the first player grinded out their own endless returns into their chasm of debt, but I can't really think of one that would exist at the moment.
I don't think that's possible, because the only way to raise your weekly cap, is to pay rent, meaning you've already spent the money and are now just earning it back.

If we ever allowed players to rent places that were owned by other players, then this could cause a problem, but as it stands, I don't see an issue. If we detect one, or anyone thinks of a way to exploit this, then I'll revisit it.

Wonderland, can you please @bug the issues you are seeing with cargo in the badlands so I can investigate.