- Oberst 3s
- Atheran 8m
j Johnny 26m New Code Written Nightly. Not a GM.
- Grey0 9s
- Baron17 8m
- crashdown 23m
- Selly 48s
- Sevencolor 50m
- Manywaters 59s youtu.be/lxAOc4JYELc
- attaboy 1h
- Marioanius 0s Hamilton wrote, the other 51!
- Warlord203 9m
- Grizzly666 28m https://www.youtube.com/watch?v=nSuregWhlWk
- Maina 2m
- Jade1202 34s
- BCingyou 4m
- Cosmic 22m
- pfh 32m
- TwistedAkai 33m examine, @newbie, @rules
- FancyPenguin 27s
- Varolokkur 2m
- Dawnshot 2m https://youtu.be/qg_7saEbnwE
- Brotox 5h
- Evie 17s
w Storm 47s I dabble in the puppeting.
j Kwisatz 8h Definitely not a GM.
- Jonquille 25s
- MrJDucky2 2m I'm actually a Duck in real life. Honest <3
- Mench 1m I do Facebook and Website stuff.
- SacredWest 10m
- CTBridge 27m
And 32 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

@ooc disabled for some rooms
Dyanmic rooms...

So, some rooms are generated when you enter them, or at random times. Like the markets and the badlands. This is great. It means we don't have 1,000,000 rooms sitting around.

However, what isn't good is that if you go @ooc from one of these rooms, the game will see the room is empty and recycle it, then you return and are in a recycled room object in a recycling bin floating in MOO nothingness.

We've blocked @ooc from these rooms. So don't plan on going @ooc from the middle of the badlands, or a market.

I found a bug! Yay me!