Instead of saying the current name or disguised name of the person you were following if they give you the slip -- it will now say 'Looks like someone gave you the slip'. This reduces the meta info that it is possible to glean.
I've updated some sever code to hopefully avoid a loop condition where a limb doesn't get severed and the player doing the severing automatically continues trying.
SEVER & KNOCKOUT
If you try to sever a limb from someone KO'd who is not restrained, but the person is going to wake up before you would finish the sever, it won't let you sever. This is due to the inability for the code to detect if someone wakes up during the sever and automatically stop it, since presumably, the person wouldn't just lie there waiting for their leg to be severed.
We have neon signs and holo signs that can contain ASCII or interesting stuff like NEW ROSE HOTEL, except some of the letters are missing. In these cases, we have an accessibility_text prop that will show the signs true meaning if someone has @ACCESS STRIP_ASCII is enabled.
However, not all signs /holos -need- this as some are just text, so setting it actually reduces the quality of the experience, and often hasn't been done at all leading to a warning on the admin every time someone see's these signs without accessibiltiy_text.
To combat this, I've updated the warning to be more specific about what needs to be done to resolve it, and added a new property called .ignore_accessibility_text which can be turned on for signs/holos that do not contain ASCII -- thus providing the same messages (minus the [ and ]).
Feeds that are not transmitting because they have been toggled off, say, at a wiring hub, will no longer still show what is on them if you look directly at the monitor they are on. This was a fairly major bug and it was causing confusion with people not understanding why a cameras content wasn't showing up when someone walked in, but would show when you looked at the monitor.
This is a new tool that I created to make it much easier for admin to assign/unassign leases for bars/clubs/shops/garages. It turns a 20-40 minute process of OOCly setting props and moving things, and resetting things etc. into a 1 minute process via code that is much less error prone and requires a lot less knowledge to execute. This should make the staff happy -- and let us turn over leases much faster when players want to lease a place (or we need to reset a place to NPC run).
Robot eth engines can power the robot gelcell battery (must be installed) and thus if the robot has eth, it will recharge the battery while it's running. There was a bug where the gas remaining was being deducted from the MAX gas instead of the REMAINING GAS. I've fixed this bug.
A player is going to update the helpfile for me to include details on how some of this stuff works because it's confusing.
We will be using OOC Names for the town hall. This required me making updates to a number of different verbs to prevent people easily identifying who someone is. These changes also apply to OOC rooms as well, like OOC lounge, which is nice.
All the restrictions in place for OOC rooms should be in place for the Town Hall room now as well.
- You cannot use pose in town hall
- You cannot use directed socials
- No using follow/address/watch/addressing/stop/protect/attack/escort/shadow
You can still:
- use to
- use non directed socials
- use emote
- use spoof
Coming out of the town hall, there was feedback that we should better message that Immy greeters are a thing.
- I've added messaging about it to the guards that talk to you while you're in line to enter the city.
- I've added messaging that the Immy Hologram says when a new player enters the room they are in. It tells them about Immy greeters and tells them to ask for one on the SIC if they haven't met one yet.
- Updated the coloring so that it uses bright white which is easier to read on the green and blue backgrounds.
- Removed the columnization where it showed the schedule in two halves with AM and PM on different sides. This was cool, but...
- Now that we have one column of data, we are now showing much more of the program name, 100 characters instead of like 40. So names won't be cut off.