- Baron17 4s
- Malakai 2s
- Kanuin 17m
- villa 17m
- BCingyou 1m
- SushiAllDay 24m
- maxxieway26 45m
- Sabess 1h Seabass.
- crashdown 13m
- FancyPenguin 47s
- MrJDucky2 49m
- Grey0 6s
- Stelpher 37m
- Ryuzaki4Days 4h Shoot your ace in the face.
j Johnny 4h New Code Written Nightly. Not a GM.
- coconut 30m Partially inactive during summer.
- himble 2h youtu.be/og243Dom4Sw
- jsmith225 9h
a Cerberus 4h Head Builder & GM when I need to
- Dorn 11m https://www.youtube.com/watch?v=7OUqUiZQxs4
- Chrissl1983 2h working on my @history for too long...
- Azelle 4h
And 14 more hiding and/or disguised
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2013 New Features and Bug Fixes
Slither - 2013

I've fixed numerous bugs -- and closed numerous others. To many to list. However -- the big ones:

Bugs:

Grappling hooks should no longer send you to nowhere randomly.

New Features:

Xo5 Enviromental suits will now offer you more (not complete) protection from dehydration in the badlands.

You can no longer spam sleaze.

You can no longer spam shove off

Loan sharks will no longer loan you money while shrouded.

Doctors will no longer stop your bleeding automatically -- if they aren't in the clinic room when you enter.

If someone is dead, but not yet a corpse, you can now shove them off a rooftop edge without them magically dodging.

Smell previously did not work on shrouded people. It now does.

Pickpocket previously did not work on disguised folk -- it now does.