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- F9DFCQ 3m
- AdamBlue9000 5s Rolling 526d6 damage against both of us.
- Rillem 1m Why's the weed always gone?
- JanekSembilan 2s
- Gragulon 1m
- Slyter 0s
- spungkbubble 21s
- Emily 3s I lost myself, in the dark charade.
- SolBrother 39s
- BubbleKangaroo 22s
- Fogchild1 2s
- Cword 34m
- adrognik 27s
- zxq 1m
- QueenZombean 8m Singing the song that doesn't end, yes it goes...
- Veleth 2m
- Hivemind 58s
- Sivartas 1m
- Diamond 28s After Winter, must come Spring.
j Fengshui 43s
- NightHollow 58m
a Mench 2h Doing a bit of everything.
And 21 more hiding and/or disguised

Aim First, RP Second
and don't be a grappling bitch!

Upon return from hibernation, I noticed how much combat was occurring instead of RP and it reminded me how we never much liked how the only way to prevent someone from taking off on you was to grapple them. Granted, they have a true fear for their life, but we seem to be blowing the opportunity for good roleplaying.

As of right now, fleeing while being aimed at (not in combat) will be as difficult as fleeing during combat. Please start aiming more and grappling less. :)

I always presumed that it was the case for both scenarios, infact, I'd imagine it'd be harder when they were only aiming at you, since essentially you're waiting for them to 'make a move' so you can blow their head off.


Like so.