- Fire 52s https://i.imgur.com/CF2ywFy.jpg
- dwtm 31s
- Rhaine 3m
- Vivvykins 0s
- Waifu 1m
- Kuzco 16s https://youtu.be/fX-eHgoDer8
- Revex 41m
- Hippo 2m
- SpaceLatency 2s 'And he gave me Venus.'
- Zeroo 11m
- Brotox 35m
- jsmith225 3h
- Archer 1m
- Manywaters 6m youtu.be/lxAOc4JYELc
- Marioanius 6m Hamilton wrote, the other 51!
- Maina 5m
- pfh 45m
- SacredWest 40m
- Fenixz 13h
- Greymtr1 18h
j Johnny 2h New Code Written Nightly. Not a GM.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Aim First, RP Second
and don't be a grappling bitch!

Upon return from hibernation, I noticed how much combat was occurring instead of RP and it reminded me how we never much liked how the only way to prevent someone from taking off on you was to grapple them. Granted, they have a true fear for their life, but we seem to be blowing the opportunity for good roleplaying.

As of right now, fleeing while being aimed at (not in combat) will be as difficult as fleeing during combat. Please start aiming more and grappling less. :)

I always presumed that it was the case for both scenarios, infact, I'd imagine it'd be harder when they were only aiming at you, since essentially you're waiting for them to 'make a move' so you can blow their head off.


Like so.