- Cyberpunker 23s
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- Baguette 23s ye boi
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- Storm 2m
- JMo 56s You're a single shake man! No time for the follow-up jiggle!
- SpaceLatency 1h
- crashdown 1m
- Tequilajoe 19s Vera is my mom
- jsmith225 22s
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- Fire 2m https://i.imgur.com/CF2ywFy.jpg
- Kerberos 1m
- villa 4s
- stylo 47s
- Azelle 2h
a Cerberus 2h Head Builder & GM when I need to
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- TwistedAkai 2h examine, @newbie, @rules
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- Lycanthorph 2m
- Newbs21 20s We're all crazy here!
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- Evie 2m
- Jain 25m
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- Vera 35s https://www.youtube.com/watch?v=wmOw-jplSMk
- Rigo 43s
- Speccy 3m
- wiebman 1h
- Marioanius 0s Hamilton wrote, the other 51!
- Rangerkrauser 43s
- SacredWest 42m
- YourLeftHand 2h
- Malanth 4s
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- BCingyou 2m
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- Melpothalia 9s
- Chrissl1983 3h Really enjoying this awesome game to the fullest!
j Johnny 5h New Code Written Nightly. Not a GM.
And 31 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Babble-On Script Advancements
The ever beating drum of evolution

Recently our custom scripting language Babble-On got some very fun upgrades. New features include:

Non-linear execution commands 'jump' and 'stop'.
Sub-routine calling commands 'start' and 'finish'.
Basic Math and random number generation commands, 'math', 'random', 'increment' and 'decrement'.

These when coupled with the existing features like logical script flow commands like 'if', 'else', 'not/equals', and 'match' have made for some very exciting posibilities.

Namely scripts for complex non-linear 'conversations' are now possible, both with NPC's, and other 'interactive' objects (think phone and SIC).

This is the completion of the scripting framework's aspect of 'Lip-Sync', the technology were still working on (have been for some time and will be for some too) to enable GM's to create intelligent conversations between charcaters and the MOO. It's completion marks a milestone in our development.

If your interested in taking a more in-depth look at this and your a scripter, head on over to the Scripting forum. If your not a scripter and would like to learn to write scripts for the MOO, email help@sindome.org and let me know.

As always thanks to Johnny for whom without none of this would be possible.

I look forward to seeing where everyone will take this. Be cool!

-Kevlar