- SniperComZero 28s
- Rapidvalj 2m
- Newbs21 1m We're all crazy here!
- SushiAllDay 47s
- Baron17 1m
- wiebman 12m
- FancyPenguin 39s
- Stingray 14s
- Selly 3s
- Trakel 8m
- crashdown 1m
- BCingyou 4m
- himble 1h youtu.be/og243Dom4Sw
- SacredWest 1h
- Meoris 47s https://www.youtube.com/watch?v=Vn5OMaPiX2M
- Kanuin 2h
- Dawnshot 48m https://youtu.be/qg_7saEbnwE
- Ryuzaki4Days 5s Shoot your ace in the face.
- Jackserious 32m
- Napoleon 2m Bad bish is bad.
- Grey0 3m
- MrJDucky2 5m
- coconut 16s Partially inactive during summer.
- jsmith225 2h
j Johnny 15h New Code Written Nightly. Not a GM.
a Cerberus 5h Head Builder & GM when I need to
- Chrissl1983 45m working on my @history for too long...
- Azelle 5h
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Combat
A few changes

I've corrected a bug in combat that allowed you to initiate it while sitting.

WARNING: Someone standing can still initiate combat with YOU if YOU are the only one sitting (and you will fight like you normally would, though I recommend standing up).

I understand that in real life, fighting someone while you are sitting down is possible, especially if using a ranged weapon.  However, do to our action system, many things are limited when you are sitting, such as FLEE, GRAPPLE, etc.

This fix is mainly to prevent someone from initiating combat in a vehicle, because then there is no way to stand, flee, exit, etc.

Wouldn't the issue also be resolved by removing the combat check from the 'exit' verb? Assuming the exit verb on vehicles is standalone and wouldn't affect like, regular exits.

Then people could still initiate combat in a vehicle, but would have the option of stepping outside if they don't want to continue the sissy slapfight inside the car.

I don't think being unable to attack is entirely fair. It removes the ability to set hiding in their car as a trap, it also severely impedes the ability of a character to carjack someone.

Maybe just have flee and or ejection possible in combat but with an increased difficulty due to being in combat.

Okay, so there was a bug where if you were grappling the dead body of someone (or being grappled) - not a corpse but the you are slowly dying thang - and you died - you would get pulled out of the death funnel and back to whereever you were being grappled.  This happened with NPCs as well.


This bug has been fixed.  As such.. if you are grappling a dying person and they turn into a corpse you are going to lose your grip on them.