- villa 1m
- Manywaters 2m youtu.be/HUxB4d_8ETM
- Hippo 31m
- Napoleon 4m Bad bish is bad.
- Barrien 54m
- Neekly 44s
- RealHumanBean 7s Something?
- Marioanius 1m Hamilton wrote, the other 51!
- Atheran 5s
- DiamondNine 46s
- wiebman 1h
- jwimpeney 3s
- Ostheim 3m
- Lycanthorph 1m
- Dawnshot 14m https://youtu.be/qg_7saEbnwE
- Malanth 30s
- FancyPenguin 1h
- ZaCyril 5m https://youtu.be/9r4WD60uM18
- Baguette 4m ye boi
- Rigo 8m
- Grey0 1m
- Cromptonymous 3m
- SolBro 6h
- jsmith225 2s
- Rangerkrauser 12h
- Azelle 18h
a Cerberus 1d Head Builder & GM when I need to
- Chrissl1983 1h Really enjoying this awesome game to the fullest!
j Johnny 9h New Code Written Nightly. Not a GM.
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Combat Core
teh 'combat is frozen' bug

So, turns out that somewhere along the way, combat was running amuck, people being stuck in combat after they shouldn't be. So, someone err'd on the side of caution and bound the whole combat system up in one great big 'on/off' switch that got flipped -way- too often.

If combat stopped in one location, it stopped incompletely in all other locations too because the switch was flipped. This is why you would have to type 'stop attacking'.

So, I ripped out this toggle and replaced its check with one that checks if theres still combat -in that location-. This seems to have resolved it when the issue is combat occuring in more than one location.

That means that you should report bugs of combat freezing or you having to type stop attacking when you shouldn't have to again. Thank you. :)

Joy to the world.. dun dun dun dun.