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- F9DFCQ 20s
- AdamBlue9000 18s Rolling 526d6 damage against both of us.
- Rillem 14s Why's the weed always gone?
- JanekSembilan 1s
- Gragulon 1h
- Slyter 0s
- spungkbubble 11s
- Emily 2m I lost myself, in the dark charade.
- SolBrother 1m
- BubbleKangaroo 1m
- Fogchild1 1m
- Cword 31m
- adrognik 30s
- zxq 25m
- QueenZombean 5m Singing the song that doesn't end, yes it goes...
- Veleth 49s
- Hivemind 2m
- Sivartas 1m
- Diamond 9s After Winter, must come Spring.
j Fengshui 23s
- NightHollow 55m
a Mench 2h Doing a bit of everything.
And 21 more hiding and/or disguised

Combat Core
teh 'combat is frozen' bug

So, turns out that somewhere along the way, combat was running amuck, people being stuck in combat after they shouldn't be. So, someone err'd on the side of caution and bound the whole combat system up in one great big 'on/off' switch that got flipped -way- too often.

If combat stopped in one location, it stopped incompletely in all other locations too because the switch was flipped. This is why you would have to type 'stop attacking'.

So, I ripped out this toggle and replaced its check with one that checks if theres still combat -in that location-. This seems to have resolved it when the issue is combat occuring in more than one location.

That means that you should report bugs of combat freezing or you having to type stop attacking when you shouldn't have to again. Thank you. :)

Joy to the world.. dun dun dun dun.