- Revex 16s
c Mephisto 10s Malt doch nicht immer den Teufel an die Wand.
- Hafu_Guest 18m [Welcome to Sindome]
- Warlord203 15s
- Baron17 17s
- jsmith225 55m
- Grey0 8s
- FairyBlue 7s
- arm0r3r 0s
- Metekillot 7m change your @sleep_place so i know it's real
- tachi 0s
- Manywaters 11s youtu.be/lxAOc4JYELc
- Kyrius00 5s
w Storm 4m I dabble in the puppeting.
- pfh 1m
- Speccy 4h
a Glitch 5m I am the one who puppets.
- SacredWest 1h
j Johnny 36m New Code Written Nightly. Not a GM.
- Supermarket 5s Chute her! Chute heeeer!
And 29 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now
NOTICE We are back online after the 05/25/18 afternoon outage. We continue to experience some connectivity issues that our host is looking into. We are back online, no RP lost as the last backup was from after the connection issues. However, it's possible we have additional unplanned downtime. We hope not, but fair warning. Don't let it stop you from getting your RP fix!

Locker Weight Fix
yo shit might not fit no mo

While fixing a bug preventing a character from putting something in a locker containing a bugged item, I discovered another bug introduced in February of 2014. This bug caused lockers to not include the weight of existing locker contents when calculating if a new item could be placed inside.

Since the bug was introduced some time ago, its quite possible you have been able to put more items into your locker than it should be able to contain. Because of the way the code works, you may need to remove almost everything from your locker (because the last item remaining inside -could- be taking up all the space). Please do not report this as a bug. :)

I did have a thing where a black shroud wouldn't fit in an empty locker, one month ago.