- villa 3s
c Mephisto 4m Malt doch nicht immer den Teufel an die Wand.
- Grey0 1m
- NovaQuinn 3m
- Dawnshot 58s https://youtu.be/qg_7saEbnwE
- Dreampunk 6m
w Storm 49s
- Selly 13s
- MrJDucky2 15m I'm actually a Duck in real life. Honest <3
- Oberst 7m
- KalaniPup 29m
- Mench 13m I do Facebook and Website stuff.
- Vivvykins 26m
- Jade1202 30m
- royo 1m
- Baguette 1h ye boi
- MisterMeeseeks 44m Hey! I am Mister Meeseeks! Look at me!
- Brozilla 19m
- BCingyou 47s
- Holiday 5m
- FairyBlue 1m
- jsmith225 3m
j Johnny 1h New Code Written Nightly. Not a GM.
- SacredWest 45s
a Cerberus 3m Head Builder & GM when I need to
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

New Feature Round-Up
Grab bag of fun for the whole family!

There's been a few new features and some enhancements I've recently added which I thought might be of interest:

E-notes are now repairable with the right skills and tools. And ruin-able in the process if you are unlucky.

Engraving machines will now NEVER leave you without your item. Promise.

Paying your past due evictions amount doesn't screw you out the money, leaving you still evicted.

Two people trying to grapple the same target will no longer cause you to see double vision.

You must now be sitting in a vehicle to manipulate it's contents in any way.

Dragging someone who is in combat out of the room, or killing them in multi-combatant combat will no longer cause combat to become unstable.

Oh, and Super Happy Fun Land has gone over a week without a single game-breaking bug.

Questions and comments are welcome!


Oh yeah, and Chef's islands don't break on the shelves when you look at them, and don't leave you in an invalid state where you are still 'doing something' when you don't have the ingredients.

Super good... thank you for all the effort.

Very cool!