- Baron17 29s
a Glitch 1m I am the one who puppets.
- VeryWellLost 38s
- crashdown 6m
- Marioanius 2s Hamilton wrote, the other 51!
- gothfaker 2m
- BCingyou 13s
- Atheran 16s
- Archer 0s
- Dawnshot 26s https://youtu.be/qg_7saEbnwE
- ChezMeister69 51s
- Vivvykins 1m
- Uroboria 8s
- Hippo 1s
- pfh 7m
- attaboy 13s
- tachi 46s
- Jaydon2317 3m
- Sara 7s
- Supermarket 1m Chute her! Chute heeeer!
- NovaQuinn 56s
- Mephibosheth 34s !zib eht si sivni@
- Grey0 26s
- Jade1202 37s
- Manywaters 16s youtu.be/lxAOc4JYELc
- Baguette 1h ye boi
- Warlord203 17m
- jsmith225 4h
- Maina 1m
- FancyPenguin 19s
- MrJDucky2 16m I'm actually a Duck in real life. Honest <3
- Mench 8s I do Facebook and Website stuff.
j Johnny 1d New Code Written Nightly. Not a GM.
- Cosmic 1m
j Kwisatz 1h Definitely not a GM.
And 34 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

New Feature Round-Up
Grab bag of fun for the whole family!

There's been a few new features and some enhancements I've recently added which I thought might be of interest:

E-notes are now repairable with the right skills and tools. And ruin-able in the process if you are unlucky.

Engraving machines will now NEVER leave you without your item. Promise.

Paying your past due evictions amount doesn't screw you out the money, leaving you still evicted.

Two people trying to grapple the same target will no longer cause you to see double vision.

You must now be sitting in a vehicle to manipulate it's contents in any way.

Dragging someone who is in combat out of the room, or killing them in multi-combatant combat will no longer cause combat to become unstable.

Oh, and Super Happy Fun Land has gone over a week without a single game-breaking bug.

Questions and comments are welcome!


Oh yeah, and Chef's islands don't break on the shelves when you look at them, and don't leave you in an invalid state where you are still 'doing something' when you don't have the ingredients.

Super good... thank you for all the effort.

Very cool!