- Supermarket 1m Guess what? In ur BUTT.
- Atheran 26s
- NovaQuinn 3m
- Vivvykins 4m
- Baron17 8s
- Manywaters 1s youtu.be/AAbokV76tkU
- Kuzco 1m My character: https://youtu.be/MSTDahrE28Y
- ComradeNitro 16m
- Speccy 41m
- Cinder 54s Hope for the best, prepare for the worst.
- Ghostinthekeys 49s
- Revex 50m
- Sara 21s
- Stelpher 1h
- Azriel 1s
- Diani 37s Why do you write like you're running out of time?
- Holiday 28m
- Pavane 52m
- FairyBlue 58m
- crashdown 3m
- phangsu 2s
- hickamboy 2m
- Archer 53s
- Melpothalia 2m That's Mrs. Broken Brain [Bottom Text] to you!
- Malakai 34s
- Cyberpunker 9s
- Strummer 7s
- Hippo 11s
- attaboy 16s
- jsmith225 5h
- Jade1202 6s
- KalaniPup 20m
j Johnny 1h New Code Written Nightly. Not a GM.
- SacredWest 2m
a Cerberus 2h Head Builder & GM when I need to
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

New Weapon Attacks, Damage Tuning
Keep an eye out

We're adding (and have been adding) new attacks for many weapons, inlcuding the MP11, Katana, Ceramic, Machete, Hatchet, Hockey Stick, Lead Pipe, Baton, and others.

While in this process we are also tuning up damage.  

Blunt force damage as a whole has been increased, so look for melee weapons to be dishing out more damage now.  I won't give you numbers, but they are definitely more worthwhile in combat.

With the addition of new attacks, and damage tuning, you'll see more reason to raise skills, so you can get better attacks.

If you have any special requests, for weapon attacks.  Feel free to post them here and I'll consider them.