- SpecialK 1m https://youtu.be/6ZfuNTqbHE8
- LizziePup 20m
- Selly 1s
- NovaQuinn 5m
- Baron17 2m
- Marioanius 3m Hamilton wrote, the other 51!
- wiebman 40m
- Tequilajoe 18m
- SolBro 1m
- villa 1m
- Jain 54s
- Fire 1m https://i.imgur.com/CF2ywFy.jpg
- Storm 21m
- jwimpeney 2m
- Rangerkrauser 0s
- Malanth 18m
- JMo 53s You're a single shake man! No time for the follow-up jiggle!
- Melpothalia 35m
- crashdown 28m
- Manywaters 2h youtu.be/HUxB4d_8ETM
- Speccy 2m
- whatislove00 2h https://www.youtube.com/watch?time_continue=795&v=fpbOEoRrHyU
- Satanic 6h
- Dawnshot 31m https://youtu.be/qg_7saEbnwE
- BCingyou 19s
j Johnny 2h New Code Written Nightly. Not a GM.
- jsmith225 3h
- Snowscoran 5h
a Cerberus 38m Head Builder & GM when I need to
- Chrissl1983 11h Really enjoying this awesome game to the fullest!
And 27 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Rarity
I'll pay you triple! You're throwing away a fortune!

Most parts of the economy honor "rarity", which affects the prices of things. NPC "scavengers" weren't doing so. They are now.

NPC's should now pay less for common things, more for rare things. But good luck locating them, and continue to enjoy low procurement prices when you go to fetch the common ones for them.

Holy crap on a cracker! Finally!

/me readjusts rarities

Gooooooooooooood.

Three cheers for Linekin!

Where I used the word "common" above, that's economy jargon which means more like "overly common", "too common". I didn't mean to suggest that the default payouts for items which have "normal" or "neutral" rarity will change. They won't.