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- AdamBlue9000 4s Rolling 526d6 damage against both of us.
- Burgerwolf 27s PRETZELS
- JMo 2m Sheriff's posse's on my tail 'cause I'm in demand
- PinkFox 0s
- Komira 2m
- RedProtokoll 18m
a Mench 5m Doing a bit of everything.
- BluuOwl 2m
- BitLittle 5s
- Ralph 8s
- QueenZombean 3m
- BigLammo 37s youtu.be/NZR4EeTkRqk
- zxq 9s
- SmokePotion 1m
- Ameliorative 34m
And 25 more hiding and/or disguised

Rarity
I'll pay you triple! You're throwing away a fortune!

Most parts of the economy honor "rarity", which affects the prices of things. NPC "scavengers" weren't doing so. They are now.

NPC's should now pay less for common things, more for rare things. But good luck locating them, and continue to enjoy low procurement prices when you go to fetch the common ones for them.

Holy crap on a cracker! Finally!

/me readjusts rarities

Gooooooooooooood.
Three cheers for Linekin!
Where I used the word "common" above, that's economy jargon which means more like "overly common", "too common". I didn't mean to suggest that the default payouts for items which have "normal" or "neutral" rarity will change. They won't.