- Ghostinthekeys 48s
- Marioanius 1m Hamilton wrote, the other 51!
- Melpothalia 14m That's Mrs. Broken Brain [Bottom Text] to you!
- phangsu 6s Friends are like potatoes.
- Jaydon2317 31m
- Warlord203 9s
- Baron17 18s
- Manywaters 34s youtu.be/lxAOc4JYELc
- Supermarket 3m Chute her! Chute heeeer!
- deepBlue 1m
- Kyrius00 16m
- FairyBlue 10m
- crashdown 5m
- Grizzly666 37s https://www.youtube.com/watch?v=nSuregWhlWk
- Zeroo 19m
- Jper 1m
- Hippo 1m
- waddlerafter 2m
- arm0r3r 1m
- Vivvykins 42m
j Kwisatz 5h Definitely not a GM.
- HottFoxx 32s Random afks. Mom Life.
- pfh 45m
j Johnny 27m New Code Written Nightly. Not a GM.
And 19 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Rarity
I'll pay you triple! You're throwing away a fortune!

Most parts of the economy honor "rarity", which affects the prices of things. NPC "scavengers" weren't doing so. They are now.

NPC's should now pay less for common things, more for rare things. But good luck locating them, and continue to enjoy low procurement prices when you go to fetch the common ones for them.

Holy crap on a cracker! Finally!

/me readjusts rarities

Gooooooooooooood.

Three cheers for Linekin!

Where I used the word "common" above, that's economy jargon which means more like "overly common", "too common". I didn't mean to suggest that the default payouts for items which have "normal" or "neutral" rarity will change. They won't.