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- Chiara 2s
- Enven 5m
- Veleth 35m Vampires don't sparkle.
- GoldenRatio 14s
- QueenZombean 2m Singing the song that doesn't end, yes it goes...
- Jengris 42m
- Sivartas 6s
- baewulf 35m
- Bix 1m Positivity is a choice you must make daily.
- Fogchild1 38m
- NightHollow 3h
j Fengshui 3h
- AdamBlue9000 5m Rolling 526d6 damage against both of us.
- Emily 1m I lost myself, in the dark charade.
- Komira 5h
- Diamond 1m After Winter, must come Spring.
- Rillem 2m Why's the weed always gone?
- adrognik 33s
- zxq 7m
a Mench 3m Doing a bit of everything.
And 25 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Service NPCs will automatically go home
In the event they are left out, or moved forcibly

It came to our attention today that a Doctor at one of the clinics was not responding to requests for healing. This was because the doctor was not in their clinic! They were in the waiting room. This was because they were puppeted and left in the wrong room. This could also have happened if a player grabbed the NPC and dragged them away into another room and left them there when a GM wasn't paying attention.

I've put together some code that will automatically return service ncps (like shopkeepers, bartenders, and doctors) to their proper place if they aren't otherwise engaged (with being dead, or puppeted).

This should keep things running a bit smoother and reduce the need for GMs to put NPCs back if there is combat, or other shenanigans.

-- S