- Strummer 0s
- Atheran 1s
- SoulTune 1m
c Mephisto 7m Malt doch nicht immer den Teufel an die Wand.
- Fire 8s https://i.imgur.com/CF2ywFy.jpg
- Frank 4s
- Twiddle dee. 8s
- Rapidvalj 1m
- Lukas 4s
- Vivvykins 1m
- Kiptik 32s
- VeryWellLost 4s
- Sara 45s
- Selly 16s
- Grizzly666 37s youtu.be/nSuregWhlWk
- BCingyou 36s
- jsmith225 25s
- CTBridge 7m
- Grey0 1m
- Rhaine 49s
- Oberst 1m
- MrJDucky2 24m I'm actually a Duck in real life. Honest <3
- Mench 3m I do Facebook and Website stuff.
- Kisaki 1m Do Re Mi, I Love You
- Fenixz 1h
- pfh 2m
- FancyPenguin 1m
- Baguette 1m ye boi
- fujiyamyam 13h
- Greymtr1 7h
- SacredWest 1h
j Johnny 25m New Code Written Nightly. Not a GM.
And 28 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Things that make you go ... BOOM!
hmm, I wonder what this is about.

Explosives were a hole. Now they're not as much of a hole.

There are now a few different classes of explosives:
- molotov cocktails
- pipe bombs
- grenades
- ethicol timebombs

We already had grenades, and if you were skilled, you could rig them across doorways. Well, now skilled people can create these things (just no homemade grenades yet) from other things. Varying degrees of skill and components are needed to create. The clues are present in the game if you're skilled and you examine or inspect the right items.

Molotov Cocktail

A glass bottle with something highly flammable inside. You light a wick and toss it and you have a quick fire!

Pipe Bombs

A poor man's grenade. Light the fuse and throw it for a quick BANG.

Ethicol Timebomb

Powerful fuel-based explosive device with a countdown timer. This device can be rigged across doorways as well.

Note that these are always considered illegal contraband in Withmore City.

Does utilizing said items also require explosives skills?