So, recently, due to IC things, my character has started using a pistol. I'm kind of disapointed really. I had put six ue into the pistol skill, and could do more damage with a gun that costs less then a katana, than I could with my katana. Long_blade is my highest skill by far, and I have good specialization in katana.
On top of that, I didn't miss. I understand combat relys on both stats -and- skills but, it seems unfair. I realize that if someone starts shooting at me while I'm using a katana, they will probably kill me before I reach them.. but that does not mean that if I sneak up behind them and cut them before they can even -draw- there weapon, that my katana is going to do any -less- damage.
Instead of making katanas do less damage, which I see as being OOC, since guns are MUCH MUCH more powerful, even at very low skill levels, and for the most part, cost LESS than a katana, why not just give a bonus combat round or even two, to anyone who initiates combat with someone using a melee weapon (such as a katana, fists, brass knux, baseball bat).
It could be assumed that since they are starting the combat, and are shooting, the distance between them and the person they are shooting at would have to be closed (by the person being shot at) before they could initiate an attack.
This way, if someone weilding a katana initates combat, it would be assumed they closed the distance between the person they were attacking -before- they started to attack. So they would not lose any combat rounds. So it's still worthwhile to carry a damn katana if you want to kill someone stealthily by sneaking up behind them.. or just catching them by surprise when there standing right in your face.
Of course, if the person weilding the katana were to sheath the katana and pull out a pistol, he wouldn't miss any more combat rounds, as both people would be using a ranged weapon.
here's how I picture it.
Bob is holding a gun.
Jack is holding a katana.
Bob swivels his gun toward Jack, finger on the trigger.
Jack spots Bob's action and starts running toward him.
Bob shoots Jack in the arm.
Jack sprints toward Bob, trying to close the distance.
(There could be a combat roll here, agil vs dodge or something to see if Bob manages to keep far enough away from Jack that he can't attack him.)
Bob shoots Jack in the foot.
(Jack manages to close the distance)
Jack slashes Bob with his katana.
I think this would be much better than just making guns more powerful, or making katanas do less damage. I mean, realisticly, I think a highly skilled street sam is going to do more damage with his katana than a self taught amature that goes to the shooting range one weekend a month, even if that person has amazingly quick reflexes.
(Edited by Nemisis at 1:40 am on April 7, 2006)
(Edited by Nemisis at 1:41 am on April 7, 2006)
Making long_bladed weapons less powerful has several repercussions for players that use those weapons.
They don't do as much damage, which means it takes more combat rounds to kill a person with a blade.
That means that there are more combat rolls for that player. It's a double penalty. Not only do you do less damage, but the player your attacking gets more chances to DODGE your attack, and if they are using a pistol, then you have -less- chances.
Alot can happen in those extra combat rounds that happen because of the less damage.
Backup can arrive for the other player.
They get more chances to shoot you.
They get more chances to grapple/disarm.
They have more of a chance to flee.
It just doesn't seem fair or balanced to me, at all. The extra combat rounds that I talked about above would basicly have the same effect as lowering the damage a katana does, if the person you were attacking starts the combat, but it doesn't effect a long_bladed character if they are smart about it, and take the initiative, or use stealth and subterfuge to catch the other player by surprise.
(Edited by Nemisis at 1:55 am on April 7, 2006)