I've decided to halt all requests for anyone asking to swap license plates out on stole vehicles, and this will upset a few people but frankly you've had it too easy for too long and I need to come up with a solution to that.
Player A steals Player B's vehicle.
Player A takes it to a mechanic and resets the security, overriding any ownership of the vehicle.
Player A then takes the car to a specific chopshop to have the plates swapped for a low fee.
Boom, instant 200+K vehicle for almost no effort and very little risk.
That ends today. I am working with Slither to plan out a vehicle registry for cars, when you buy a car, it's registered to the person purchasing it. The WJF will be able to look this up and compare it to the people driving it.
In the future, swapping plates will require an additional step of interfering and manually hacking with the license plate registry so you can insert the new plates into the system and falsify the records. (Hopefully)
I also don't want to keep magicking license plates out of thin air, so I have to think about that.
I am also sick of GMs not reading past notes and charging ridiculously low prices for doing stuff like this for players.
So a lot of stuff will have to change, for now if you steal a ride, you better be prepared to be caught in a stolen car, and you better be prepared for any Judge to assume if you're a known car thief ANY vehicle you're in, is stolen, whether it is or not. They have no way to prove one way or another, and that's a problem as far as I am concerned. So a Judge can make that judgement call on whether or not to seize the vehicle for auction.
If we make it easy for you to get away with theft like this, then we make it easy for you to get punished ICly for it as well until any changes can be done to the system.
The goal is that there will be more steps, more risk, and PCs will get paid to do all the roles associated with the act of getting a free car, and even then, there will be a paper trail, risk involved, and less GM interaction required.