- BenZeWizard 26s Hi
- crashdown 4m
- Stelpher 15m
- waddlerafter 2m youtu.be/jZitWKRvTtU
- Malakai 5s
- Baron17 1s
- Scarlyt 2s Sindome is ace.
- Dumpster 5m
- Cyberpunker 2m
- Hippo 2s
- Ryuzaki4Days 13s Shoot your ace in the face.
- himble 16m https://www.youtube.com/watch?v=og243Dom4Sw
- Marioanius 6m Talk less, smile more.
- Nox01 5m
- SacredWest 1h
- Neekly 4m
- Dorn 1s youtu.be/7OUqUiZQxs4
j Fengshui 9h http://www.amazon.com/dp/B00M0DV5IQ <- My Book
- jsmith225 1h
j Johnny 43m New Code Written Nightly. Not a GM.
a Cerberus 44m Head Builder & GM when I need to
- Chrissl1983 9h working on my @history for too long...
And 21 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

What do Admin Do?
Just a brief overview...

I just checked and on the plates of the admin right now:

- ~50 notes that need follow-ups.

- ~30 unread player notes (each GM reads all)

- ~15-30 unread admin notes (each GM reads all)

- 5 unapproved histories that require review

- 3-4 redecoration requests that need to be reviewed, compared to their previous descriptions, and approved or denied

- 2-3 license requests that need to be reviewed and put in PC hands for IC review

- 5-10 unanswered xhelps

- 5 donation pads to be developed

- 4 donations that need to be processed

- 8 active non-minor plots to progress

- 2 NPCs that need chyen to pay employees

- 2 PCs with past due fines that need IC actions taken against them

- 5 accounts with new gridmail in the last HOUR

- 5 different employment terminals with reimbursement requests that need to be processed

- 500+ bugs that need to be triaged

- 50+ typos to be fixed

- 7 unanswered emails (in my slither account)

- 15 unwritten help files

That's with 52 players online. Those numbers are representative of a normal day (minus bugs and typos and such, which pile up over time). Meaning we need to do almost all of those things, as a team, every day, before any actual coding or improvements to the game (like Job stuff, which Johnny, Cerberus and I are all working on), and before puppeting really occurs. If we do not, it piles up and we have twice as much to deal with the next day.

-- S

Currently working through 24 gridmails each of which need a reply and many of which need note updates, all of which will lead up to IC actions that we must take such as job interviews, TV broadcasts, news posts, installs, etc. I'll try not to get into the specifics.

Before that I handled about five histories and distributed money to a couple of NPCs who needed it for payment. I also looked over around half a dozen xhelps to check those that need replies and of those which I can help with.

I figure that's fairly typical for a GM looking to work through the minor day to day tasks has on their plate. This alongside note followups is like the nitty gritty of our jobs. Sometimes they pile up because we're all either unavailable or focusing on higher level stuff but all of us help with it, we distribute work organically based on who's not doing anything/who's time is not best used doing something better at the moment. I wanted to illustrate this focus on the higher level tasks because it's those that ultimately make the most far reaching plots happen, and get new areas created and old ones affected by IC events. However we have to juggle both those macro, inspiring ideas and the day to day maintenance of the game.

From my point of view, every single admin member contributes meaningfully to that. Sometimes, certain GMs had to handle everything by themselves because the rest of us were unavailable. Other times, a GM can be so swamped with work in his specialization that nobody else can accomplish that he simply doesn't have time to go through 50 gridmails, or goes through those but doesn't have time to advance a plot or follow up on notes. I hope that puts the amount of work on our plate into perspective.

But we always get the job, together. We ask each other to handle parts we can't work through/puppet for right in the moment, we shift through the past hundreds of notes to jot down all the ones we didn't follow up on to add them to an urgent to-do list, and some of our staff members spend a long, long time intricately designing new content and plots for your entertainment.

If I don't do a good job, I can trust my colleagues to tell me so and give me excellent advice. Sometimes you make a huge mistake, but I've never felt like it's ever been personal on our team. It's all about fixing your mistakes and learning to be self-sufficient for the benefit of the team. I'm proud to work here and I look up to the other GMs.

What parts of what we do are you curious about? What else would you like to know? I'll see if I can help give you at least an idea of what our work is like.

Now, this was helpful to me!

I'm curious what motivates the angel/devils on my shoulder. They seem to appear totally at random, and never when you really need them, and their advice, while seemingly solid, seems to lead nowhere no matter how long I pursue the line of RP. Are these intentionally misleading suggestions? Is there some mechanic behind this in the same vein as the 'think' command? I didn't see them mentioned in the list, and feel free to just say, "Well... that's IC" and I'll stop asking.


Those are thinks given to you by admin to suggest a line of thinking from either your 'good' or 'bad' inclinations depending on your moral compass which is all up to you. You can change those messages. See how by typing '@messages me'.

Their use can be controversial but we tend to agree not to use them in jest or in a way that's jarring for the player, like if the thought was absolutely ridiculous for the character to have, even from their subconscious.

They are not always going to be understandable but it helps if you think about them from the perspective of the all knowing admin trying to give you that suggestion. Maybe it's there because you seem to be following a meta line of thinking that incorporates video game logic, or being genre savvy, but which might not lead you to the truth in this instance. Or they might be direct instructions to the right course of action in cases where such might not be evident to you but we intend to spoof a solution for you.

(Fair Warning ; i haven't GM'ed in forever , i don't think anybody will remember me , so take what i say here with a huge grain of salt.)

Slither also seems to forget "the scroll". At least , we used to call it "the scroll" when i was still active. It was derived from the amount of scrolling that happens.

Ever wondered how admins can be up to date on anything happening at this moment ?

Thats the scroll's work. The admins get drip fed information about everything thats important thats happening when they are connected. I won't got into too much detail, but your private moosex scenes are safe from the admins eyes (thank the prophet).

Now think of every little important thing your character did last game session. It could be small things to world shattering actions. The admins got a small warning about all of them. Now multiply that by the amount of active players. Thats the amount of warnings they get if they are connected.

And it never stops. Reading that gridmail and composing a response to the player asking for a job interview ? The scroll is happening on another screen.

Slumming it on Rychek with a bunch of players ? The scroll is telling you someone is doing something that might acquire your attention. And its currently x degrees in the dome. And one of the scripts that runs has finished running with 2 processes it couldn't complete and need someone to check in to. And player X is doing Y to player Z. And player AB is attempting something. And this NPC has a problem that can't be fixed automatically.

You think sic chatter is bad ? Mulitply that by a few times , colour code it for different stuff that is happening and you might have an idea. All the time when you are logged in.

As a new GM, you try to fight it. You think you will master all the events and warnings and be able to respond to all of them. Quickly, you learn to be one with the scroll. You understand that not all events require you to fix them or even aknowledge them and you learn to recognize the important ones. Yellow is probably not important, Red might need your attention, and that oldbie that hasn't used his luck for a few weeks should die in a horrible fire. Twice.

The Scroll is definitely a central part of being an admin. When we puppet, for example, we see the output that each NPC sees as though it were a player. Imagine what that's like when you're directing dozens of NPCs through conflicts in Red, or the frequent case of an admin having to puppet for several different people, each trying to get a job/trying to acquire something/trying to have a briefing with a faction leader/etc. Kurzen made no exaggeration in saying you have to be one with the Scroll. It's like trying to find something on the mother of all cluttered desks, except everything is color coded so you can find it instantly, as long as you don't try to stop and describe each item out loud. You learn to guess what item it is and what it means for your duties at a glance. And you prioritize those specifically marked to draw your attention.