I love the idea of play to lift. And I'm not sure if I've read that yet but I'll take a look after my post.
And to be clear, my desire to post wasn't about anything staff had done or communicated ICly through puppets.
Being as vague as possible, in the spring I ran my own little plot. Any negative IC reaction to the plot didn't bother me, but what stuck with me was a comment where someone had said to a large audience, "Don't expect this as the norm." (but phrased differently)
And what I gathered from that was essentially OOC communication through IC means to not expect a good deal of chyen and effort into making a conflict, possible death plot that wasn't just show up and try the hit. And to try to steer people towards expecting far less effort and expect moreso just "you're going to die, probably with far less fanfare".
So for people who do show up and kill plots, this isn't a criticism of you and those at all. It's not my preferred style most of the time, but it's certainly themely and has a fit into the game. My main concern and the reason I asked for the topic was moreso addressed for the comment which tried to push down the idea, temper expectations on what people can put into effort wise and creativity wise. An opportunity to reflect on why would we as a playerbase at any time, any of us, want to communicate a sentiment of "expect less".
I think the comment stuck with me also because often times we can see on the boards where we reach for a coded solution rather than a culture solution. And I've been wrong at times where a coded solution does help. Yet even looking at implementations of items into the games that help with kidnapping, capturing people alive and releasin, I ask myself sometimes - has the implementation of those helped a great deal to increase those events? I think we've seen an uptick absolutely, but I don't know if we've seen as much as we all hoped. Sometimes when I mention something we should address as a culture change, I do get push back by people who say coded changes will solve the majority of the issue.
And I bring that specific portion up because it ties back into the OOC negativity/lower your expectations which seeps over into IC reactions sometimes, such as the one which spurred me in part to write it as a topic. I feel as players we should always be encouraging ourselves, whether personally or others, to keep up the effort put in and not treating it as an outlier and saying stuff like "Don't expect this to happen often." in terms of effort and length given for IC plots and attitude.
I hope that makes sense. Negative IC reactions to a plot I might run don't bother me, but I do hope so much better for all of us to not spread a message of "Don't expect this type of effort" essentially, which feels like OOC sentiment about what we all can be as players for those times when and if we want.