- Baron17 9m
- Jackserious 3m
- Pizzaman 12m
- jsmith225 41m
- ZaCyril 13s https://youtu.be/9r4WD60uM18
- Newbs21 2m We're all crazy here!
- crashdown 25m
- Diani 42s Shake hands with him! Charm her!
- Dawnshot 54m https://youtu.be/qg_7saEbnwE
- Napoleon 3m Bad bish is bad.
- Stingray 9m
- Kanuin 2h
- BCingyou 1m
- Sabess 3h Seabass.
- FancyPenguin 53m
- MrJDucky2 23m
- Grey0 2s
- Ryuzaki4Days 5h Shoot your ace in the face.
j Johnny 5h New Code Written Nightly. Not a GM.
- coconut 14m Partially inactive during summer.
- himble 4h youtu.be/og243Dom4Sw
- Cyberpunker 2m
a Cerberus 5h Head Builder & GM when I need to
- Dorn 5m https://www.youtube.com/watch?v=7OUqUiZQxs4
- Chrissl1983 58m working on my @history for too long...
- Azelle 5h
And 23 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

@sleep_place
Reset my REM

@sleep_places are a great source of immersion breaking and embarrassment. People forget to reset it or don't expect to have to. Along comes the random disconnect or grappling chokehold to reveal to the world that:

is sleeping here, holding her teddy bear.

is sleeping here, huddled under the blankets.

When, really, you may have DCed or been knocked out in the middle of the street, your enemies house, the neighbor's front lawn.

I propose the idea to have the @sleep_place message reset on reconnect. You may have fallen asleep holding your teddy but, when you login again, the message will be erased. Then, you can just make yourself a different @sleep_place when you're ready to log out again. Or, it'll default to is sleeping here.

This is very, very true. It's even worse when the @sleep_place involves another character, and I'm always tempted to react as if that was legitimate information to know.

I support this.

As an admin I clear peoples' @sleep_places all the time in this situation.

It shouldn't be the admin's responsibility because the player forgot to reset it to fit their character's ever-changing situations. Having a line of code to reset the @sleep_place message could cut back on all the time you spend fixing it so you could be doing other things. Like, yenno, letting me harass you some more.

i also suggested grapple could reset @sp to the default so we dont have one half of a couple spooning out in the hall, eg

I wasn't saying I was taking responsibility, it's just a thing I do when I notice. If anything, I'm saying it happens a lot and supporting the @idea.

I support this!

I know I am certainly guilty of forgetting to clear my sleep_place every now and then and I have definitely seen sleep_places ill befitting of the circumstances surrounding the owning character.

I know that this message is a little old, but I think that this is a great idea!

This is working as intended. We don't reset this because it's more useful not to. Instead, write more generic sleep messaging if you find yourself a victim of this.

How is it more useful not to?

Please give us some examples of @sleep_places that still work if someone is moved. I can give some examples of times it doesn't work:

@sleep_place me is cuddled up with Seven (even if Seven is off being a badass)

@sleep_place me is curled up in bed (even if there happens to be no bed)

@sleep_place me is snoring peacefully (even if there's a gunfight and the room is on fire.)

@sleep_place me is lying on her side with her arm tucked under her head (even if she just got knocked out by a pissed-off ganger.)

At the risk of being smote, I feel like this is one of those situations where the staff are entrenched in their reasoning because they have more important things to attend to or whatnot. @look_place has been fixed with @tp, I don't see any reason why @sp shouldn't have a similar fix. The way I see it, the more tools at our disposal, and the more versatile those tools are, the better the game is overall, at least when it comes to descriptive writing.

How is it more useful not to?

Please give us some examples of @sleep_places that still work if someone is moved. I can give some examples of times it doesn't work:

@sleep_place me is cuddled up with Seven (even if Seven is off being a badass)

@sleep_place me is curled up in bed (even if there happens to be no bed)

@sleep_place me is snoring peacefully (even if there's a gunfight and the room is on fire.)

@sleep_place me is lying on her side with her arm tucked under her head (even if she just got knocked out by a pissed-off ganger.)

At the risk of being smote, I feel like this is one of those situations where the staff are entrenched in their reasoning because they have more important things to attend to or whatnot. @look_place has been fixed with @tp, I don't see any reason why @sp shouldn't have a similar fix. The way I see it, the more tools at our disposal, and the more versatile those tools are, the better the game is overall, at least when it comes to descriptive writing.

How difficult would it be to code in a second @sleep_place? So you could set one for a home setting, and one for away?

Frankly, any static message set by a player involving another player WILL be invalid at some point, unless two people are colluding when they will connect to the game. Should we also check everytime ANYONE leaves the room if the person you referenced in your message is still present? Horseshit. Be responsible for your own messages.