So, my understanding of the attribute is that it's basically a combination of ones appearance, presence, and ability to manipulate others. With that in mind, I feel that certain things should be effected by charisma that may or may not be. For instance, if one has a high enough charisma, you would think they'd be in a position to potentially avoid confrontation with otherwise ill-intented beings, be they human or not. A dog for instance, should be able to be backed down, or convinced that one is not a threat through slow deliberate movements and calm soothing words, or cowed into fleeing by showing a display of superiority. So, not sure if the ability in-game effects the likelihood of wild animals attacking, or npc's for that matter, but i think it's a valid argument. I believe it already has an effect on prices at the markets, if not it should. Furthermore, I think maybe the prices you get from gangers when selling them things they ask for. Not really experienced with that in-game but think it's viable, if not already in effect. Maybe at high enough levels of Cha you can bypass cover charges, minor shit I know, but it's about that smooth talkin credibility. I dunno, been doin some board crawlin and noticed a theme that Charisma was viewed as a waste of ue basically. Seein as how it's a central part of a lot of character archetypes maybe we should fix that.. Ideas.. Feedback?