- Melpothalia 7m
- Vera 5s youtu.be/wmOw-jplSMk
- Malanth 22m
- Baron17 5m
- Ghostinthekeys 3m
- Revex 7m
- crashdown 7m
- Barrien 3m
- Crucioux343 40s
- Valentine 28m
- SolBro 33s
- Malakai 1m
- Manywaters 4m https://www.youtube.com/watch?v=HUxB4d_8ETM
- Storm 50s
- Jain 12s
- Cyberpunker 16s
- jsmith225 1h
- Marioanius 6m Hamilton wrote, the other 51!
- stylo 3h
- SacredWest 3h
- attaboy 11s
- Tequilajoe 29s Vera is my momma
- Chrissl1983 7h Really enjoying this awesome game to the fullest!
- waddlerafter 1m
- Fire 8s https://i.imgur.com/CF2ywFy.jpg
- Neekly 9h
- coconut 20s
- YourLeftHand 12h
j Johnny 2h New Code Written Nightly. Not a GM.
- Azelle 38m
a Cerberus 29s Head Builder & GM when I need to
And 24 more hiding and/or disguised
Connect to Sindome @ moo.sindome.org:5555 or just Play Now

Markets and 3D space
End up where you should

So, I noticed if you use a grappling hook in a market, you descend at the "entrance", and to leave, you must be in the same. I think that it should be more randomized, or at least pushed to where it should be. One of the south most rooms holds the south roof and one of the east most rooms hold the east roof, as an example.

Yep, known issue. The complexity of addressing that for all things is huge, so we didn't bother before releasing the maze code. You'll find we don't shy away from releasing incomplete work around here if its got enough to be a good addition to the game. :)

Good to know. Love the 3d space system. Hearin bakas runnin all over my roof.