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Watch direction
because who doesn't like staring at the distance?

In my short time in Withmore I've found myself pretty often spamming the 'look direction' command. Be it checking for pursuers; eyeing doorsways or peepholes for people soon to enter or pass by; or idly staring down a roof.

So watching a direction might be a practical thing, saving many a lot of typing (and the servers and admins a lot of spam)

It could be displayed like on the monitors and eventually decrease your ability to grasp what's happening in your block/room because of your shifted focus (and eventually make it regulated by your PCP level.)

This would be quite useful for surveillance. It can be quite frustrating having to wait an hour for someone to show up, only to have them slip by, because you didn't look in a certain direction. I also believe it would add to a sense of realism.

I've thought exactly this same thing, I'm all for this...

Particularly for snipers.

But yes, looking out a window and watching what's outside is handy. Unless windows can be made so we sort of see what's going on, who's walking past, without having to watch it.

I'm familiar with a window that used to do this but stopped. Not sure why. But being able to 'watch' in a direction would be useful in a variety of RP instances / circumstances.


It would be neat if it started doing this automatically once your Perception got high enough - you're so eagle-eyed that people can't even pass through adjacent rooms without catching your notice.

I like the idea of watching a direction and it playing off your perception. I don't agree with your perception automatically notifying you, I think it should always be an active thing. If you aren't actively (at least ICly) watching it should go unnoticed. The ambient population is entire too vast for it to be an automatic thing.

As far as watching an exit goes. Based on the level of perception, maybe you get a detailed idea of who it is (Ugly guy wearing Du-wear pants (player name) walks past the nth exit) for who it is. On the flip side, if your perception doesn't pass the skill check you get a disguised version (a shadowy average man walks past nth exit) or nothing at all if your perception is really low.

I like the idea of cyberware rather than stats supporting this.

+1 to the overall idea and the idea of high perception POTENTIALLY giving glimpses of what is going on in adjacent rooms.